Thanks guys,
Thanks bluewillow but if I went to pester all the native English speakers amongst my friends for all documents related to these rules it would never end...

BTW I didn't mention that the very basic core of the rules can be easily adapted for simple games with children:
Give a handful of warriors on foot armed with swords and/or spears or bows to each player, forget other weapons.
Shooting table as usual for bows: 5-6 to hit at 0-20 cm, 6 to hit at 20-40 cm, do not use 40-60 cm range;
–1 to die roll for archer moving, –1 if target somewhat protected by terrain, –1 at chain mail or breastplate;
allow foot archers to shoot in movement;
archers cannot shoot and strike in melee in the same game turn.
Melee as usual: hit if die roll exceeds class and also exceeds armour, recoil if die roll equals class (or higher than class but not than armour), missed if smaller than class.
Movement can be limited to 10 cm for everyone for a small or medium-sized gaming table.
Roll one D6 for each shot or each strike in melee,
Average soldier = "class 3"
Elite soldier = "class 4"
Player character = "class 5" and can survive one wound.
Chain mail or breastplate = "armour 4".Ignore everything else, and it will not be very RPG nor will it allow big strategy... but it works.
Add more ingredients later if wished.
And "the game organiser is always right" whatever the rules say ...because it is written in the rules.
