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Author Topic: Patrol under a Black Sun  (Read 2521 times)

Offline Dan55

  • Scientist
  • Posts: 208
Patrol under a Black Sun
« on: 15 April 2022, 04:28:44 AM »
I'm testing a new solo / co-operative skirmish game set in Crucible Crush's weird war Vietnam setting of the Black Sun.  The protagonists are a half squad of American infantry split into two fireteams of 2 plus a Sergeant.  The teams are:  Warren and Tex - team 1, Ace and Crawford - team 2.  Sarg is the sergeant.

Characters activate once per turn for up to 2 actions each.  Activations alternate from one side to the other until all characters have had a chance to perform actions.

The game is played using a very small deck of cards called the Plot cards, which introduce the main antagonists, and a small chart which is rolled on for random encounters.  Nine "markers" (small stones in this case) are laid out in a 3 x 3 grid and when a character spends an action searching they roll on this chart.

"Gunplay" is used for combat.

A Short Patrol

Two fireteams from Sarg's squad (plus Sarg) are ordered to advance towards the jungle and find out what's out there.  It is to be a short test of what can be found in this strange land (only 6 turns).



Sarg activates and orders Warren and Tex to move up on the right and search the nearby clumps of vegetation.



Warren and Tex advance cautiously.



Team 2, Ace and Crawford, move up on the left to search the vegetation to their front..  Crawford is covering Ace from the rear.



End of turn 1.  The Plot deck calls for a VC fireteam to arrive in the upper left hand corner of the table.  The Americans cannot see them yet and they cannot see the Americans.  They will move towards the center of the table.



Ace and Crawford search the rubble and definitely find something.  They disturb a snake which strikes at Ace and hits him.  Ace is wounded but does not go down.  Crawford quickly fires and kills the snake with an unusually lucky shot.



The VC hear the shot and advance towards the Americans.



Warren and Tex search the vegetation and find . . . a rock.  (random event was "nothing")



End of turn 2 reveals an old shriveled body lying just to the right of Sarg.



Sarg spots the VC and orders team 2 to advance and engage them.



Warren countinues to advance.  Tex can't believe it was a rock.  (he failed his activation)



End of turn 3 sees a 2nd VC fire team arrive in the upper right corner of the field.



The 1st VC fireteam and the American team 2 and Sarg open fire but the excessive amounts of cover prevent any hits.



Warren and Tex catch the 2nd VC team in the open.  One of them goes down and the other turns to flee.



End of turn 4 sees an incredible giant red beetle arrive on the field.



The 1st VC team, being the closest, becomes its target.  They open fire, hitting it several times but not doing much damage.



Tex watches the firefight with the giant bug, while Warren finds a stash of supplies in the undergrowth.



Sarg decides he wants none of this and orders team 2 to withdraw.



End of turn 5 saw the end of the patrol.  With very little time left, Sarg decided to withdraw in order to get the news (and the new supplies) back to base.

Offline diehard

  • Mad Scientist
  • Posts: 593
Re: Patrol under a Black Sun
« Reply #1 on: 15 April 2022, 06:57:24 AM »
Interesting. Always like to hear more about solo game play as that's what I end up doing myself. Have been mostly using the Strange Aeons solo deck lately but a lot of the games I made up also had random events charts. Best of luck developing that further and thanks for sharing.
We haul ours to kick theirs.

Offline Thindol

  • Lurker
  • Posts: 4
Re: Patrol under a Black Sun
« Reply #2 on: 15 April 2022, 11:42:04 PM »
Brilliant game. Great looking terrain too. How do you determine game length?

Offline Dan55

  • Scientist
  • Posts: 208
Re: Patrol under a Black Sun
« Reply #3 on: 16 April 2022, 04:32:57 AM »
Thanks for the comments guys!

The game length is usually determined by the scenario Thindol, although you can always abort early if things are not going according to plan.  The Fire Beetle was supposed to be the "boss" creature and was not expected on turn 4.

Diehard, I've heard of the solo deck but I've never seen it.  You're lucky to have one.  If you'd like to swap ideas for the random charts just email me.
« Last Edit: 16 April 2022, 04:45:07 AM by Dan55 »

Offline tereydavi

  • Scientist
  • Posts: 272
Re: Patrol under a Black Sun
« Reply #4 on: 16 April 2022, 08:53:00 PM »
It's always good to see new ideas.

The events are very important for solo play as they add Fog of War and uncertainty for the player.

I like what I see and can't wait to see more!
Fear of the Dark and Frontline Heroes skirmish wargame blog

https://sukiwargames.blogspot.com/

Offline diehard

  • Mad Scientist
  • Posts: 593
Re: Patrol under a Black Sun
« Reply #5 on: 16 April 2022, 10:18:40 PM »
Hey Dan, yeah the Strange Aeons solo deck is pretty cool, unfortunately it's out of print right now but will certainly keep my eyes open for one for you. Now I'm not positive because I never really gave it much attention when I got it (and in fact am thinking of getting rid of it) but I believe that in the Deadzone Kickstarter from Mantic (1st edition) there was some kind of so deck. Let me look around for it and if I find it and you want it you're welcome to it.

Offline Grumpy Gnome

  • Galactic Brain
  • Posts: 5309
    • The Grumpy Gnome
Re: Patrol under a Black Sun
« Reply #6 on: 17 April 2022, 11:08:16 AM »
Looking good and sounds like it was fun!
Home of the Grumpy Gnome

https://thegrumpygnome.home.blog/

 

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