Thanks guys, if you are interested in the scenario, I used 7 Dare! locations on the table and any Goal rolls were automatically a Meteor shard and the player would have to roll on the following d5 table:
1-Imbued with Power-The Character's Dare! Score is Doubled while in Possession of the shard.
2-Time Warp- The Character gains an extra activation after all activations have been made.
3-Cosmic Transformation- The Character mutates into a Shambling Horror. All Gadgets, Gear, and Schticks are lost and the player must use the Shambling Horror stats on page 69.
4-Increased Mass- The weight of the shard is all but unbearable. Characters, vehicles, etc carrying the shard subtract 3" from their Fast Footing.
5-Magnetized!- The shard magnetizes all metal within 16" rendering guns inert and machinery locked.
Have fun!
Doc