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Author Topic: The Sacred Rock from the Heavens!  (Read 2221 times)

Offline Doctor Merkury

  • Librarian
  • Posts: 173
  • A better world through Alchemy, Science, and Lead
    • Doctor Merkury's Lab
The Sacred Rock from the Heavens!
« on: 31 January 2010, 02:12:12 PM »
"They called me mad at the University..."

Offline gharak

  • Librarian
  • Posts: 108
    • Aegeus: Age of Mythical Battles
Re: The Sacred Rock from the Heavens!
« Reply #1 on: 31 January 2010, 10:07:30 PM »
Another good looking game there.

Keep em coming, its good inspiration.


Offline fastolfrus

  • Galactic Brain
  • Posts: 5308
Re: The Sacred Rock from the Heavens!
« Reply #2 on: 31 January 2010, 10:10:45 PM »
Corking ideas there - nice simple terrain too, loved the "trees laid flat" style of setting.
Gary, Glynis, and Alasdair (there are three of us, but we are too mean to have more than one login)

Offline Doctor Merkury

  • Librarian
  • Posts: 173
  • A better world through Alchemy, Science, and Lead
    • Doctor Merkury's Lab
Re: The Sacred Rock from the Heavens!
« Reply #3 on: 01 February 2010, 02:12:18 AM »
Thanks guys, if you are interested in the scenario, I used 7 Dare! locations on the table and any Goal rolls were automatically a Meteor shard and the player would have to roll on the following d5 table:

1-Imbued with Power-The Character's Dare! Score is Doubled while in Possession of the shard.

2-Time Warp- The Character gains an extra activation after all activations have been made.

3-Cosmic Transformation-  The Character mutates into a Shambling Horror.  All Gadgets, Gear, and Schticks are lost and the player must use the Shambling Horror stats on page 69.

4-Increased Mass-  The weight of the shard is all but unbearable.  Characters, vehicles, etc carrying the shard subtract 3" from their Fast Footing.

5-Magnetized!-  The shard magnetizes all metal within 16" rendering guns inert and machinery locked.

Have fun!

Doc

 

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