Like a lot of supers, Jay Garricks powers are so massively awesome that gaming with them has to be a compromise I think. Tabletop gaming with them becomes redundant unless some liberties are taken IMO.
I am not certain, but I think the molecular vibration was a silver age concept, so could be possibly be ditched.
I am not 100% certain re this either, but I dont *think* that Jay can run at super speed and phase through an object simultaneously. It may not be canon, but he is regularly depicted as stopping to engage in some sort of phasing process as he meets an object.
Limiting the Flash in some way such as that would be easy to employ in terms of game rules and still fit with the character IMO.
Maybe try and abstract his rules concept - what about making his movement x2, x3 or x4 only that of normal troops.
That is sound advice I think. Just because he
can run at light speed doesnt mean that he
always does. He might save such exertion for special occasions, maybe once per game or campaign or something.
In the comic books regular villains still get lucky strikes in against him, so try and factor that in even if it fails against the hypothesis of a man able to run and react hundreds of times faster than a normal man.
Exactly. Comic writers tend to be inconsistent with the abilities of super characters in order to progress the plot. Mildly irritating to me when I channel comic-store-guy, but necessary overall.
In the case of a character who could in theory simply unscrew every bolt and connector on every mechanical object on the battlefield in under a second (and has done so in comics and cartoons) some limitations have to be imposed in order to game with him.
Let us know what you come up with
