very badly at first..
I had the ghosts split into groups of four on foot one of which was classed as elite,
and each group was controlled by a player.
Each standard ghost had 3 wounds and the elites had 4.
Played shooting and wounding as normal to start with but now trying a table with
1-2 no effect bullet passes through
3-4 take a wound
5- 6 disappear in a puff of ether..*
*only to be brought back on the command of their elite when it was their turn..
re appearing at the centrally placed stage coach..unless they took all 3 wounds
then they were gone gone..
The Elites had the same roll but they re appeared at the coach immediately..
I given the Elites a 6 inch radius of fear giving the enemy a moral test of
1-3 your ok carry on
4.5 your shaking in ya boots take a minus 1 on your rolls or move away 6 inches e
6 you are frozen with terror miss a turn (or the like)
The riders i wanted free roaming and in my charge not another player.. to be
moved back and forth through the town drifting in and out of corporeal / ethereal
and not sticking around long enough to get killed.
I had more trouble with the ghosts wounding the humans.. the players went with
the ghosts weapons still firing a deadly projectile of ice cold hate from beyond the
grave and wounding them as normal .... but the ghost players soon started to
crowd the humans in hand to hand combat and wanted to be able to do the old
inflict pain terror damage and death just by touch....
i'm working on things and find that quite a bit of role playing is involved to keep a
game balenced for any length of time and some objectives for the humans is essential.. people to rescue is the one i went for..
Hope you can see something usable through the fog ! Mousy