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Author Topic: Spite -- a ghost town.  (Read 6970 times)

Offline Photographer

  • Mad Scientist
  • Posts: 545
    • Double 0 Sven
Re: Spite -- a ghost town.
« Reply #15 on: 28 August 2010, 06:00:38 PM »
That's brilliant! Love the buildings and your concept.
Secret Agent KKBB Blog

http://double0sven.blogspot.com/

Offline mousy brown

  • Bookworm
  • Posts: 74
Re: Spite -- a ghost town.
« Reply #16 on: 29 August 2010, 02:49:28 PM »
 Found that film you mentioned.....

 The Law and Jake Wade !! 

on tv this afternoon....

 richard widmark  and  Robert Taylor....
« Last Edit: 29 August 2010, 03:27:19 PM by mousy brown »
When you have to shoot, shoot don't talk.

Visit a town called Malice
http://mousybrown.webs.com/index.htm

Offline Snate56

  • Librarian
  • Posts: 184
Re: Spite -- a ghost town.
« Reply #17 on: 31 August 2010, 04:56:21 AM »
I too like the broken windows! Very realistic!
The only thing I could think to add would a semblance of faded/peeling paint on the building signs giving a hint of what they were.


SteveN

Offline mousy brown

  • Bookworm
  • Posts: 74
Re: Spite -- a ghost town.
« Reply #18 on: 31 August 2010, 10:38:40 PM »

yeah ! I'd agree.. sadly my brush confidence left me when it came to painting
the signs and I didnt want to go with printed ones this time.. 

so yeah peeling paint eerm interesting !

Offline Doomsdave

  • Scatterbrained Genius
  • Posts: 2208
Re: Spite -- a ghost town.
« Reply #19 on: 02 September 2010, 02:42:05 PM »
Love how you did the Ghost-cowboys (Ghostriders?).  The painting is simple and effective.  The haunted outhouse is terrifying. 
This is my boomstick!

Offline Flashman14

  • Scientist
  • Posts: 229
    • One of My Men Became Restless
Re: Spite -- a ghost town.
« Reply #20 on: 03 September 2010, 05:02:37 AM »
I love this!

Handling ghosts is a tough one .. how do your ghost rules go? How are they destroyed? Do they have a fear radius or some other effect?
"One of My Men Became Restless" focuses on 15mm Horse & Musket periods and 25mm Horse & Musket, Fantasy, Horror and Victorian everything! Occasionally there'll be stuff of related interest but it's mostly a painters blog.  See it all here: http://flashman14.blogspot.com/

Offline mousy brown

  • Bookworm
  • Posts: 74
Re: Spite -- a ghost town.
« Reply #21 on: 03 September 2010, 09:49:06 AM »
very badly at first..

I had the ghosts split into groups of four on foot one of which was classed as elite,
and each group was controlled by a player.
Each standard ghost had 3 wounds and the elites had 4.

Played shooting and wounding as normal to start with but now trying a table with
1-2 no effect bullet passes through
3-4 take a wound
5- 6 disappear in a puff of ether..*

 *only to be brought back on the command of their elite when it was their turn..
 re appearing at the centrally placed stage coach..unless they took all 3 wounds
 then they were gone gone..

The Elites had the same roll but they re appeared at the coach immediately..

I given the Elites a 6 inch radius of fear giving the enemy a moral test of
1-3 your ok carry on
4.5 your shaking in ya boots take a minus 1 on your rolls or move away 6 inches e
6 you are frozen with terror miss a turn (or the like)
 
The riders i wanted free roaming and in my charge not another player.. to be
moved back and forth through the town drifting in and out of corporeal / ethereal
and not sticking around long enough to get killed.

I had more trouble with the ghosts wounding the humans.. the players went with
the ghosts weapons still firing a deadly projectile of ice cold hate from beyond the
grave and wounding them as normal .... but the ghost players soon started to
crowd the humans in hand to hand combat and wanted to be able to do the old
inflict pain terror damage and death just by touch....

i'm working on things and find that quite a bit of role playing is involved to keep a
game balenced for any length of time and some objectives for the humans is essential.. people to rescue is the one i went for..   

Hope you can see something usable through the fog !  Mousy
« Last Edit: 03 September 2010, 04:58:07 PM by mousy brown »

Offline Sangennaru

  • Galactic Brain
  • Posts: 5780
  • The Lazy One
    • The Lazy Forger
Re: Spite -- a ghost town.
« Reply #22 on: 13 September 2010, 10:10:47 PM »
lovely!

actually, i think it is the first ghost i've seen in a ghost town.  lol lol

Offline Lord Skudley

  • Lurker
  • Posts: 3
  • Cleverly disguised as a responsible adult.
Re: Spite -- a ghost town.
« Reply #23 on: 15 September 2010, 05:34:48 AM »
Fanfrikentastic.
How did you acheive the weatered wood look?
I used to be with it.  But then they changed what it is.  Now what is it sounds freaky and weird.

Offline captain richards

  • Librarian
  • Posts: 139
Re: Spite -- a ghost town.
« Reply #24 on: 03 November 2010, 03:29:44 AM »
excellent buildings...great backround

Offline marko.oja

  • Scientist
  • Posts: 459
    • My Photobucket
Re: Spite -- a ghost town.
« Reply #25 on: 03 November 2010, 08:56:30 AM »
Hmm, all that needs is a team of GHOSTBUSTERS!!

Brilliant stuff  :)
Currently painting: Black Hat Three Musketeers range.

 

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