The arriving British soldiers and sailors receive some shots from Mahdists in the nearby buildings!
A British soldier "cleansing" the harbour office:

The character in djellaba is not a local civilian, but an European orientalist in search of a lost tomb, who disguises as a local and speaks perfect Arab. After gathering useful infos in town, he wants to go to the desert but it is very difficult because of the fightings.

The adventurer goes out of town on a camel, he is delayed by some Baggara cavalry, then shot at, and wounded, by an Egyptian sentry! He manages to ride to the Camel Corps unit, explains who he is to the British officer, and is given some morphine (the character, not the player!) for his wound (player characters have "2 life pts").
He manages to persuade the Camel Corps officer to escort him to a hill where (he had been told in town that) a shepherd knows more informations about the lost tomb…

But Baggara cavalry coming from the faraway village arrives behind them! and the Camel Corps has not enough time to deploy on the hill.

The Camel Corps suffers heavy losses …The explorer has managed to ride away by the other side of the hill!
If the Camel Corps officer and the explorer meet again, some day in London, they certainly will have a hot discussion…

In town, the Bejas try a last attack but British fire is superior. A close thing.

In the faraway desert, at last, the explorer sees the tomb entrance!
(yes, I know, it looks more greco-roman than sudanese, but hey, that's probably why it is so archeologically interesting.)
Inside the tomb, some artefacts… and animated skeletons!
The explorer is unable to fight them, and he must run away!
(What? yes, it was an historical game. What again? er, I told you the explorer had been wounded and had taken some medicine, yes? so, when he saw the skeletons, he was dreaming, probably. Or, perhaps not…)
From the original AAR in French language: http://argad.forumculture.net/t831-la-bataille-de-kordouf-escarmouche-sur-le-nil