Having hovered by the game for a while early on I kept returning to get some snaps which I'll post up later (typically I'm having problems with Picassa- It downloaded the full size files and the reduced and I can't tell which from which! Yeah, I know!). It looked marvelous and having gone with the Prof. Anne Curry
version, which delighted me as having read heavily over the years on this battle her
version, having worked out just who of the French nobility was where on the days leading up to the battle is much more akin to how I see the battle personally. One individual from another table tried to give me a lecture on the merits of Barkers version which is very mainstream and has the French numbers at the conventional 3-1 at least! I listened politely and walked away rolling my eyes. for some reason so called
revisionist historians are going out of fashion yet surely the job of a historian is to update history with any new evidence that comes to light?
So, [steps off soapbox] the game had a great visual impact that was immediately striking. The mini's were all very well painted and the project had the vibe of being a thing of love and attention the detail that it deserved. As I mentioned before, it's really important for a demo game to have an immediate visual impact in order to engage the 'punters' and this game certainly had that with all the heraldry on display. I also liked the manner in which the units were quite large which not only added to the visual appeal but also showed that the French after their failed flanking manoeuvre were forced into doing.
I think the game richly deserved all three of the trophies that it won

.
I should perhaps also add that Simon has inspired me to move away for my Impetus style basing, but keeping the theme of interaction between my mini's, I'm going to re-base my HYW collection to fit his base sizes- so another trophy of sorts to Simon

.
Darrell.
Splendid-looking game as ever Simon, and good to have a quick chat with you and Stuart.
Shame the French won Agincourt this time, but you can't have everything 
The muddy centre of the field really worked well. So simple but effective.
Well done on the prizes.
Richard