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Author Topic: A Simple Trade - a Pulp Alley Game  (Read 1039 times)

Offline blacksoilbill

  • Mastermind
  • Posts: 1666
A Simple Trade - a Pulp Alley Game
« on: September 28, 2015, 03:18:15 AM »
It should be a simple trade - cash for treasure. But things rarely go to plan. Best to bring some support to help things go smoothly, or something...

We played this game the other week at the club: four players including one first-timer. This is a scenario I'd played a number of years ago as a Saga game. One of the players had played it way back then - he had a good chuckle when he realised what was going on.

Dr Veruckthaar began with the archaeological treasure. In theory, he was planning to sell it to Jack Sampson, who you can see hauling crates of cash. Each league was 'supported' by a second league. Veruckthaar by the cultists, Jack by he tramp steamer crew. Each league had their own secret objectives.

The report, in all it's duplicitous, back-stabbing glory, is over on the blog: http://preacherbyday.blogspot.com/2015/09/a-simple-trade-pulp-alley-game.html

Offline d phipps

  • Galactic Brain
  • Posts: 4655
  • Pulp Alley
    • Pulp Alley
Re: A Simple Trade - a Pulp Alley Game
« Reply #1 on: September 28, 2015, 01:52:19 PM »
Very cool! Really like your special plot point cards.  :-*

Offline blacksoilbill

  • Mastermind
  • Posts: 1666
Re: A Simple Trade - a Pulp Alley Game
« Reply #2 on: September 28, 2015, 02:16:20 PM »
Thanks, they created a suitable amount of gnashing of teeth!

 

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