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Author Topic: The Blightmen Commeth - AOS AAR  (Read 2966 times)

Offline Pictors Studio

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The Blightmen Commeth - AOS AAR
« on: 11 December 2015, 09:49:50 PM »
“It was almost back, they had made a life out of things there.  I failed to save them.”
Srini Vashta dismounted his Dracoth and fell to his knees, tired from the fighting and weary from seeing the slaughter and corruption. 

He placed his hammer on the ground beside him and unbuttoned his cloak which fluttered to the ground in a blue iridescent pile behind his back. He removed the helmet placing it beside him on the floor and stretched forward. 
“Now it is all destroyed again.  It will take years to repopulate it and removed the rot.  They don’t even want what they conquered, they just wanted to destroy it.  And I let them. “

As Vashta bent his waist and placed his arms on the ground in front of him and stretch them forward on the ground palms down the Lord-Relictor regarded him and said, “Perhaps you should start from the beginning.”

“Yes, of course,” the other said.



His mind roiled with the memory of it.  He had emerged from the Tocheforte realm gate to see the Blight moving along, the pestilential air moving in their trail rotting stuff behind them as they went.  Solid, healthy trees withered, shedding their leaves, their branches shriveling and their bark peeling off as a mounted Nurgle warrior casually hacks at it with his sword as he rides past.  In front of him the Retributors were moving through the ruins of the ancient University towards a pustule encrusted warrior riding on a palanquin born aloft by tiny bickering daemons.



In the valley he could see Warriors marching and the tribes men had gathered into two groups, led by their Shaman, to stop the foul forces from destroying all they had spent their lives building.



He knew that by themselves they didn’t stand a chance.  Even outnumbering the forces of chaos as they did they would just be chaff before the wind.  Even with just the forces that were arrayed against them things would be tough enough.  The air reeked, it was a disgusting mixture of the sweet smell of decay and vomit.  The stench came in waves almost and there were more powerful hints of it.  As Vashta looked out he saw a sorcerer and saw that he had summoned Daemons to the field, one of the creatures moved to his right and emerged with the Chaos Lord.  The Retributors were between them and the realm gate though so the Lord Celestant thought he might be able to turn his attention elsewhere. 


Gently urging the reigns up he urged the Dracoth to leap to the edge of the ruins and from there to move down the hill.  The Chaos knights had oddly moved around the tribesmen.  Vashta wondered why they would avoid such an opportunity for slaughter, to leave bloated, corrupt bodies in a field like that was almost what they lived for.  His confusion was only momentary as he saw the knights were heading for the lake.  If they could plunge into that slaughtering the villagers would be unnecessary.  One of their primary sources of food would be corrupted.  The putrescence would spread throughout the whole lake if those knights could get in there.  He moved to intercept them. 


More Sigmarite forces emerged from the realm gate as their Lord Celestant moved towards the knights.
The Retributors were now involved in toe to toe battle with the Chaos Lord and a herald of Nurgle.  As hammer blows landed on the soft flesh of the bloated creature, rotting entrails caught the hammers as they were being withdrawn, forcing the warriors to snap the tubes and spill the putrid contents out over their gleaming weapons and steel covered forearms.


The Nurglings had place their lord’s Palanquin on the ground now and were skittering between the feet of the Retributors, clawing at them and scampering up legs, distracting the warriors from their attacks while the Lord himself swung his sword to the left and right, the rusted blade dripped with poisonous pus and it dented Stormcast armour.

One blow from the Retributors smashed the arm off of the Daemon they were facing and another tore open its torso spilling rotten bowls upon the ruined stones beneath their feet.  Even with the ground slick with the foul almost liquid entrails an Eternal managed to land a third blow directly on top of the hellspawned creatures head slamming that part into the now nearly vacant torso and ending the existence of the creature.

The Lord sliced at them still though and one Retributor crumpled to the ground as the plaguesword bit deep into the gap between his breast plate and the armour of his upper arm.  It punctured the arm pit and came out through the back plate which corroded around the gash.



To save their fields the brave tribes men blocked the path of the daemons and charged them.  For amateurs they did fairly well, slashing and swinging their swords.  But their opponents had been created to kil, they lived to slaughter.  With the stench of death about them the Nurgle daemons plowed into the enemy and although some of their number fell, the forces of Chaos gave much better than they got.



The Warriors then charged into the tribesmen and heavy blows fell amongst the farmers-turned-fighters.  Their plowshear spears were not enough to protect them and those that were not killed quickly ran away.


Still the other band of warriors did not falter and stood their ground even as the warriors of Nurgle’s putrescence leaked into the ground around them, stilling the life of the seeds just planted and fouling the pools of rain water than had gathered in the field overnight. 



The men held their ground as the Warriors advanced on them.  Soon the slaughter started in earnest and after the initial onslaught half of the tribal forces lay dead in their field.

Vashta could not ignore this, his mind told him he had to stop the knights but he heard the calls out from these poor men who were being slaughtered and turned his Dracoth towards the fight plowing into the Nurgle warriors, trying to cut his way through to the few men left alive.



More Nurgle forces moved towards the Realm gate while others spread out through the fields and woods corrupting the very vegetation with their befouled touch.



The Plaguebearers encircled the leader of the mortals.  The Sigmarite shaman fought bravely, his blows would have felled mortal men, but where they struck they sloughed off decaying flesh and did no real harm to the chaos-borne monstrosities.  He danced his horse away from their blows and parried what he could but each parry caused his weapon to rust a little bit where it contacted the chaos blades.  One slash cut through his horse’s rear leg and it staggered.  He jumped clear as the horse collapsed, the sickness spreading unbelievably quickly through the mount’s body.

And he fought them on foot, soon he was down on one knee, blood flowing out of two serious wounds.  He could feel his heart beating faster and faster as it tried to oxygenate his body with less and less blood.
The plagubearers had wandered away from him to join in slaughter elsewhere, he looked as his hands turned black and the flesh started to wither away from the bones and then he could see no more.


Vashta was not able to save the men, the last of the warriors was pierced by a half dozen blows and fell, he swung his hammer pushing the warriors back now. 

He turned to survey the field in the few seconds he had bought himself.  He could see that the last of the Retributors had fallen back from the Nurgle Lord and that the Judicators were desperately firing arrows at that unhallowed creature.  Prosecutors were swooping towards the knights who were nearing the beach now. 





He uttered a prayed to Sigmar that they would be in time and that was all he could do before the Nurgle warriors were upon him, hacking and slashing ferociously with their pus-befouled weapons.

The Dracoth tore one of the warriors nearly in half with its claws and his hammer smashed into the shield of one of the warriors hard enough that the shield itself was forced into the torso of the wielding warrior. 



He backed up now, the Dracoth leaped towards the lake, the warriors could not keep up, but he could see now that it was too late.
 




The Prosecutors had not intercepted the mounted Nurgle warriors and they charged headlong down one of the piers and into the depths of the lake, each one plowing into the fresh water in a different direction, the filth pouring out of the joints in their armour. With the sky a clear blue the lake reflected that but from the Nurgle warriors a sickly green colour spread in the depths and moved through the clear lake turning its waters undrinkable.  He saw one of the warriors pull his helmet off as if to cool himself off, but instead of taking a gulp of the water he emitted a black cloud of flies out of his gaping mouth.

Vashta ordered the Prosecutors off.

“Form on me, head for the realm gate,” he screamed.  The Dracoth bounded forward and up the hill towards the ruins.  The Judicators were beset by the forces of Chaos up there, one was already dead.  Vashta grabbed one of them and pulled him onto the Dracoth behind him before leaping through the Realm gate, the prosecutors followed his example and each pulled a Judicators out of harm’s way on the fly before deftly folding their wings and plunging through the realm gate after their lord.  This land was in the domain of Nurgle. 




To see all of the pictures:

http://imgur.com/a/mrXNF

http://imgur.com/a/vjgly

http://imgur.com/a/iuUcn

Offline Humorous_Conclusion

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Re: The Blightmen Commeth - AOS AAR
« Reply #1 on: 11 December 2015, 10:13:47 PM »
I like seeing all of those classic models mixed in with new Age of Sigmar models.

It's also nice to see some "normal" people in this setting and not just mutated chaos types and gold armoured super warriors.

Offline Pictors Studio

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Re: The Blightmen Commeth - AOS AAR
« Reply #2 on: 11 December 2015, 10:40:30 PM »
Looks like I put the wrong picture of the Retributors emerging from the realm gate in.  Here is a better one:



Sorry about that.

Yeah, I counted the Saxon (the tribesmen) as Empire militia as that was the closest thing I could find, although I guess Bretonnian spearmen would have worked too. 

Those "normal" people don't hang very well though.  A unit of 16 chaos warriors and 7 plaguebearers slaughtered all 48 of them.  I think they managed to kill 2 or 3 of the Chaos warriors and 3 of the Plaugebearers. 

The scenario was a lot of fun though. 

The goals for the Chaos force were to:

1) Secure the realm gate.  To do this they had to have a model move within 3" of the opening thus denying entrance to the Eternals. This goal was not accomplished, the Stormcast held the gate at the end of the game. Worth 5 VPs. 

Stormcast 5   Nurgle 0

2) Slaughter all of the "normal" people.  If they do it is worth 5 points, if they kill more than half 3, if less than half 0.   The reverse was true for the Stormcast.  So if less than half were killed it was worth 5 points. 

Stormcast 5  Nurgle 5

3) Corrupt areas of natural terrain.  The fields counted as Natural terrain.  1 VP for each piece corrupted for Nurgle 1 VP for Sigmar for each uncorrupted.  There were 17 pieces total.

Stormcast 14  Nurgle 13

4) Get a unit into the lake.  If Nurgle can spread his plagues to the lake then the fishing village is pretty much done.  If a Nurgle unit gets into the lake it is worth 10 pts as long as the unit is over 5 models, if less than 5 models or a hero character it is worth 5 pts.  If a unit over 5 models or a character can get into the river at least it is worth 3 pts.  Eternals score no points on this, they just deny Nurgle points for not letting it happen.

Stormcast 14 Nurgle 23

So it was a victory for Nurgle, but only by the closest.  If the Prosecutors had made their final charge it would have gone the other way possibly.  They were about 9 inches away, charge 3d6 and rolled a 5. 


Offline commissarmoody

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Re: The Blightmen Commeth - AOS AAR
« Reply #3 on: 12 December 2015, 10:34:45 AM »
This was a great report.
"Peace" is that brief, glorious moment in history when everybody stands around reloading.

- Anonymous

Offline DeafNala

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Re: The Blightmen Commeth - AOS AAR
« Reply #4 on: 12 December 2015, 01:32:11 PM »
It wasn't just a report; it was a CINEMATIC EVENT. OUTSTANDING WORK!
I'd NEVER join a club that would have me as a member.  G.Marx

Offline commissarmoody

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Re: The Blightmen Commeth - AOS AAR
« Reply #5 on: 12 December 2015, 04:21:33 PM »
It wasn't just a report; it was a CINEMATIC EVENT. OUTSTANDING WORK!
Right  :D

Offline Pictors Studio

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Re: The Blightmen Commeth - AOS AAR
« Reply #6 on: 12 December 2015, 10:15:57 PM »
Glad you guys enjoyed it.  We have another game going on now, breaking for dinner, then I'll post a report about it tonight. 

Offline mhsellwood

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Re: The Blightmen Commeth - AOS AAR
« Reply #7 on: 13 December 2015, 01:02:09 AM »
Really nice report - as mentioned previously fantastic to see classic miniatures mixed in with the newest.

Just as a note although a lot of the current writing is focused on the Stormcast it is worth noting that there are plenty of indications that the setting is vast enough to include untouched areas. For example in the Realm of Life there is mention of realms that are hidden from Chaos and untouched. In Under the Black Thumb the protagonists are driven by Lizardmen through a realmgate and arrive in an untouched world with humans. So, the setting certainly has enough freedom to permit players to justify whatever type of fantasy floats their boat.

To me your battle represents what AoS can and should be about: A battle to the death where on a micro level there can be a final victor, while on the macro level things remain balanced and the good/evil struggle remains in place. And this micro level can be whatever scope you like - whether the fate of a single village, or the survival of an entire kingdom - as the result of any individual game/campaign/whatever does not need to agree with 'canon' or 'official narrative' or anything else.

Offline Humorous_Conclusion

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Re: The Blightmen Commeth - AOS AAR
« Reply #8 on: 13 December 2015, 10:29:41 AM »
Completely agree with mhsellwood.

I'm not a big fan of the destruction of the old Warhammer world, but one of the advantages of the new "Realms" concept is that it does give you huge scope for different kinds of games and custom rules.

I haven't had a very good go at AOS yet, but I'm thinking about writing a few custom warscrolls for my personal models and maybe even digging out some non-Games Workshop models and writing some warscrolls for them (Heresy!).

Offline Barbarus

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Re: The Blightmen Commeth - AOS AAR
« Reply #9 on: 13 December 2015, 01:44:43 PM »
Very nice report!
Always a good thing if people use their imagination and create a game that is based on some almost cineastic drama...

I personally have some problems with AOS... but thats not to keep anyone else from having fun with it.



@Humorous_Conclusion

If you arent a fan of AOS either you could try the system some friends and I developed. More than a year of work went into it and by now we have six races covered.
It is a fantasy adaptation of Saga, which is the best skirmish game on the market right now, if you ask me.

It is called A Fantastic Saga and we opened a thread here:
http://leadadventureforum.com/index.php?topic=81709.0

There are also a couple of reviews out there on the web. Here is one:
http://paintsngluenrocknroll.blogspot.co.uk/2015/10/fantasy-saga.html

It might not come as a surprise that I enjoy this sentence here:
" It's certainly a far, far better experience than Age of Sigmar."



So long, guys!
Barb
Fanmade and completely free fantasy rules for SAGA:
www.a-fantastic-saga.com

11 factions!
Undead, Dwarves, Barbarians, Elves, Dark Elves, Orcs, Troglodytes, Archaeans, Goblins, Empire, Beastmen

Offline Pictors Studio

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Re: The Blightmen Commeth - AOS AAR
« Reply #10 on: 14 December 2015, 08:03:08 AM »
"I haven't had a very good go at AOS yet, but I'm thinking about writing a few custom warscrolls for my personal models and maybe even digging out some non-Games Workshop models and writing some warscrolls for them (Heresy!)."

I have some odd non-GW models in my mix.  You can see some in this.  Some of the plaguebearers are the daemons from Eureka.  I'll have to get some more of those.  I thought I had both sets but can only find the five of them.  Maybe I have them tucked away somewhere.

I also have an undead cyclops as my Tzeentch sorcerer. 

I really like AoS.  It is a very flexible system.  Big mass combat it is not for, use Warmaster for that, but warband level it is very good, the most fun I've had with a fantasy game since about 2000. 

Offline Humorous_Conclusion

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Re: The Blightmen Commeth - AOS AAR
« Reply #11 on: 14 December 2015, 08:31:47 PM »
I was thinking of using my old Confrontation Steam Dwarfs in AOS. There suitably big and over the top and their steam equipment could add something interesting to the game. They probably originate in the Realm of Steam or something.

Offline Pictors Studio

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Re: The Blightmen Commeth - AOS AAR
« Reply #12 on: 14 December 2015, 11:32:47 PM »
I was going through my confrontation stuff the other day.  I've used some of the scorpion guys as Chosen for my chaos force.  They work pretty well.

Overall a lot of the confrontation stuff fits in with the new style of the GW AoS stuff.  If you look close you'll see a confrontation Minotaur in my other battle report on the Throne Mortalis. 

http://leadadventureforum.com/index.php?topic=85411.0

I have a few of the female warriors for the knight faction (I forget what they are called, lions or something) and I might paint those up as female Sigmarites.