I've written a review of IronCross and posting some pics from the test game on my blog.
http://critfailure.blogspot.co.uk/2016/04/where-iron-crosses-grow.htmlGameplay is very simple; there are no ranges except for things such as PIATs and Panzerfausts. If you can see it, you can shoot it. This is elegant as it makes the use of terrain and movement key, exactly as it was in Western Europe. All die rolls are made on a 1d10 or 1d6 and the core mechanics are pretty simple to grasp; taking incoming fire effects your morale and when a unit's morale is depleted they bolt. Again, this is an accurate representation of the historical reality, especially when Units can fall back and attempt to regroup - in effect 'healing'; so it becomes a question for the commander of whether to press an attack or whether to try to preserve your troops. Troops have their combat effectiveness degraded as their morale suffers.The entire rules - including the incredibly elegant initiative system - are constructed around this idea of forcing the player make manage resources and make choices; these are the usual things we do in games, obviously, but this time they're reflected in the mechanics of mobile modern warfare.
Have a look on the blog if you want to read the rest.

