Here is a scenario that I have had bouncing around in my head for awhile now. I haven't play tested it or anything yet. I would like the forum's thoughts.
The Ambush
A wizard warband has been waylaid by another wizard's warband on their way back to their base after a successful excursion into Felstad.
Setup
This scenario is played on a standard 3'x3' gaming area. The board is setup using the normal rules for terrain placement. But instead of placing any treasure tokens due the following. Roll an initiative check. The winner can choose to be the attacker or the defender. The defender then selects which table edge they will start from. The defender will then deploy their warband on the edge chosen. The defender then takes six treasure tokens and distributes them to members of their warband. The attacker will then deploy their warband. The attacker cannot deploy within 15" of the defender's table edge. The attacker can deploy anywhere else on the board. The defender will have initiative for the first turn.
Special Rules
For this scenario, the attacker must attempt to seize the treasures from the defender. The defender must attempt to move their warband off the opposite table edge from where they deployed. For this scenario, the treasure will not slow the defender down. But the defender may only take one move action per warband member. They may however perform a new action called duck for cover. This action will allow a warband member to duck down behind pieces of scenery and terrain. When performing a duck for cover action, the model is considered prone and hidden from any opponent on the opposite side of any terrain they ducked for cover behind. A model that is prone can spend an action to stand up, can move at half their movement, or fight in melee at a -2. A prone model cannot shoot or cast any special that would require them to take a shooting action. If a defender carrying a treasure token is taken out of the game, any model from either warband may pick up the treasure. If an attacker picks up a treasure, they do move at half their movement. It is assumed that they are too busy searching through the looted treasure to focus on moving. They can however choose to make two move actions. The game ends when all defenders are removed from the board or the attacker decides to call off the ambush by moving their models off any board edge. Any treasure not in possession of a model at the end of the game is lost. Players would need to play another game to recover it! Random wandering monsters are available in this scenario.
Experience
Normal experience rules apply with the following exception. The defender gets an extra 10 XP for each treasure they get off the table. The attacker gets an extra 10 XP for each treasure they manage to hold at the end of the game. Note the attacker does not have to move the treasure off the table to obtain it. However, they must be in possession of it when the game ends to receive the XP and treasure roll. In addition, the following experience can be gained from the scenario. A defender earns 10 XP for each warband member who makes it off the opposite table edge. The attacker receives 5 XP for any defender taken out of the game in addition to the normal experience allowed.
I don't get many chances to play Frostgrave. Just played my first game in a couple of months yesterday. I would be interested in any thoughts or any experience from play.