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Author Topic: My Guide to the Witch  (Read 9979 times)

Offline Azzabat

  • Scientist
  • Posts: 252
Re: My Guide to the Witch
« Reply #15 on: 21 February 2016, 02:15:23 PM »

I havent learned Mud yet but it would be fun to surround a guy carrying treasure in mud to slow movement to a crawl.


Mud is a great little spell when combined with archers or other spell casters. Hit someone in the open with it and they're not getting into cover for a round or two. Hit someone carrying treasure with it, and they're not going anywhere full stop!

It's also a great little spell for denying areas of the battlefield or access.
I know the voices aren't real .... but they have such FASCINATING ideas!

Offline Nooblord

  • Librarian
  • Posts: 131
Re: My Guide to the Witch
« Reply #16 on: 21 February 2016, 04:23:50 PM »
Mud is a great little spell when combined with archers or other spell casters. Hit someone in the open with it and they're not getting into cover for a round or two. Hit someone carrying treasure with it, and they're not going anywhere full stop!

It's also a great little spell for denying areas of the battlefield or access.

Yep Mud looks like one of those underrated spells that is below the radar of many players despite its low casting number. I don't think I've seen it used in any of the batreps I've watched.

One other good thing about it is that with some cunning play you can get good value from your Mud spells without the spellcaster having to get into the LOS of the enemy. One application I like is casting it under a monster so you have more time to deal with it with ranged weapons or just outrun it if it's too much to handle.

Offline Iamafish

  • Bookworm
  • Posts: 66
Re: My Guide to the Witch
« Reply #17 on: 21 February 2016, 05:13:22 PM »
yes fog and mud are very handy spells for any witch to have

Offline Timbor

  • Mastermind
  • Posts: 1404
Re: My Guide to the Witch
« Reply #18 on: 21 February 2016, 10:05:47 PM »
I have used both mud and fog to good effect.  If there is a narrow pathway the enemy needs to use, cast mud in front of them, effectively delaying them for a turn or two. Plus it cannot be dispelled.

Also, there is nothing like watching an archer spend 2 turns getting into a good position, and then being surrounded by fog  lol
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Offline Chrononaut

  • Lurker
  • Posts: 4
Re: My Guide to the Witch
« Reply #19 on: 30 January 2017, 11:19:45 PM »
Newbie Question:

Just starting out here. Sorry about the thread-necromancy but it fits here and I did not want to start a new one...

Starting out with a witch I cannot help but notice that Brew Potions is quite a bit nerfed since the Dark alchemy rules, since the costs for higher potions seem very high and there are no demons in bottles anymore, which would have been of great tactical value.

is that an apt assessment? Do you still take this spell as a starting spell?

Offline Denizen Kane

  • Librarian
  • Posts: 196
  • French Army? What,s that?
Re: My Guide to the Witch
« Reply #20 on: 10 March 2017, 02:30:27 AM »
Removing Demon In a Bottle was probably for the best! In my group it got ridiculous very quickly! The other potions available all have their uses and in some circumstances are very powerful!
The world is changing so fast and we,re just trying to catch up...

Offline The Gray Ghost

  • Mastermind
  • Posts: 1671
  • Beware The Gray Ghost
Re: My Guide to the Witch
« Reply #21 on: 10 March 2017, 11:43:17 AM »
interesting thread, I've been considering playing a witch
I used to be with it, but then they changed what it was. Now what I'm with isn't it anymore and what is it seems weird and scary.

Offline jp1885

  • Scatterbrained Genius
  • Posts: 2110
  • "An enquiring mind is sufficient qualification"
    • My Frostgrave blog
Re: My Guide to the Witch
« Reply #22 on: 10 March 2017, 01:00:58 PM »
Brew potion is a great spell, even without Demon in a Bottle. Got a soldier that's picked up a treasure and needs to get away? Give them an invisibility or a teleport potion. No need to cast any spells, just watch them disappear to safety!

 

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