Home-brew rules and material for my head-to-head dungeon crawl game (mechanics I created that sit atop the base rules for Advanced Song of Blades and Heroes). Entire days have disappeared trying to generate enough material just to start beta test everything, which I finally got to do last weekend with my great friends Jared and Ash.
An example of one of my home-brew designs...The "Room Features" cards are designed for exploring a crypt (the Crypt of Lord Thule, to be precise). When a room is first entered, the active player rolls on a table that determines if there are any special features for the room (more often than not, there are), in addition to things like monsters, traps, etc. These crypt-specific room features run the gamut from intricate murals to family tombs to armories for equipping the Thule's army in the afterlife. (My rule set has been designed so that encounters, treasures, room features, wandering monsters, traps, etc. are all thematic and location-specific. I plan on creating similar material for other settings such as prisons, ruined temples, etc.
Anyway...got everything pulled together and had our first play test yesterday. Turned out surprisingly solid and everybody claimed they had a great time, especially with the dungeon exploration parts of the game. Check out about 60 photos my wife took at the album below (with some explanatory captions). Mixed in this album are some sample cards I've created for the game (about 130 in all).
FULL PHOTO ALBUM:
http://imgur.com/a/JiomU