We played our first game of Rommel last night using this scenario. I marked little dots on my desert boards at the corners of the squares and that worked fine.
An excellent game which came down to the last roll in the last combat as the Germans tried to retake the central objective (which had changed hands several times). They needed at least a 3 on their combat roll but got a 1.
Both players got the hang of things after a couple of turns. The British gave up on Sollum but took the other two objectives (the one in the mountains took a few turns but the British had concentrated a lot of force their). Once in place, they dug in and awaited the German counter-attack, which was ferocious (we had one combat with a double airstrike which caused 6 hits, but the trenches saved the defenders - one hit absorbed by the trench, 3 hits, one on each defending unit, two defenders evade to soak up two more hits, leaving one unit clinging on grimly). Several times a failed attack was hit by a counter-attack while the attackers were tipped. A couple of shots of the action


