Thanks folks. Once I nail down everything, I'll go into the rules a little more detailed, but the core mechanics is what I used in Dinoproof, although vastly expanded with spells, mercenaries, commanding abilities etc. It's also solo, competitive and co-op from the ground up due to the way the AI monsters are added to the game. I'd rather work on a game that has these elements built in rather than retrofitting them, even if it takes a little more time in development.
It's got a strong Conan feel, in fact, very much inspired by 80s S&S movies like Conan, Hawk the Slayer, Sword & the Sorcerer, Beastmaster etc etc, so I'm glad that that came across.
The core mechanics are pretty much there. Now is the harder task of making an interesting campaign system. So far it's bordering into RPG territory, but I think it'll appeal to gamers who want a strong narrative game.
Looks great! I especially like the use of all the Conan stuff - does the Tower of the Elephant stand up to use pretty well?
Yeah the tower is fab, it's pretty strong card stock, so I can dump a load of minis on top of it. It's the same with the other Tenfold stuff. The temple base is Tenfold and that Reaper Bones Cobra statue is pretty heavy after I based it on a wooden plinth, so it takes to use really well.
GREAT terrain! Those dungeon boxes must be a dream for storage 
Without wanting to sound like a sales man, The Tenfold boxes are fab and they're an excellent storage solution, currently storing all the card decks from the Blood Bowl team packs I'll likely never use. As a lazy gamer, they're great for setting up a table within minutes too. I'm looking forward to seeing what I can do with the other sets when they arrive.