no, You are wrong here

exactly what You stated is what turned me away from rules like WH40K.
I never played any tournaments and always regarded my 40K army as something very alternative.
When I see these "apocalypse" set-ups, it makes me sick.
As You already pointed out, rulesets and points costs are for me too a means to balance a game, nothing more. I have played RPG for much longer then tabletop games, and the former without story and background gets me bored pretty quickly.
The last RPG I mastered involved not a single dice throw, apart from the improvised fighting at the show-down

. It was pure storytelling and everybody was content. No character sheets etc.
Wargame simulation is something else however, it involves some kind of "winning spirit", at least for some gamers (I am so used to losing my 40K games...

)
And I do not want to confront gamers who have to oppose armoured trains with a "battle titan" they can't fight. This is the reason why I will be gaming the train myself, in order to be able to scale it down during the game, if necessary (a possible frustration I don't want to confront another player with as well).
My idea so far is indeed that a side opposing an armoured train will get a sabotage team for free, with a sabotage table to choose from (T&T "demolitioner" skill is exactly the right thing for this).
Concerning the playtesting before discussion, well I can tell You that Your very useful comments have already been taken into account and that they provide me with a "red line" to go along

.
A very detailed game report and discussion of the rule approach involved will follow after the game.