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Author Topic: Silver Bayonet: Italy. New Units  (Read 7659 times)

Offline Cat

  • Mastermind
  • Posts: 1932
  • All Purpose Neko-Sensei
    • Goblinhall
Re: Silver Bayonet: Italy. New Units
« Reply #30 on: January 18, 2025, 05:38:56 AM »
Saved by the plastics, and remembering that an officer's stats can be juggled to go up to 105 recruitment points.

In an amazing stroke of luck, I remembered where the box with all the extra Victrix infantry sprues went and found it with a quick archaeological expedition.  I'll build a couple of line soldiers, ending up with a pair of units and a couple of extra figures.  They'll make a good team pair for bigger convention games.

Offline Aethelflaeda was framed

  • Mad Scientist
  • Posts: 768
  • aka Mick the Metalsmith, michaelhaymanjewelry.com
    • Michael Hayman Handmade Celtic Jewelry
Re: Silver Bayonet: Italy. New Units
« Reply #31 on: January 19, 2025, 02:55:59 PM »
Pics, Cat!
Mick

aka Mick the Metalsmith
www.michaelhaymanjewelry.com

Margate and New Orleans

Offline Cat

  • Mastermind
  • Posts: 1932
  • All Purpose Neko-Sensei
    • Goblinhall
Re: Silver Bayonet: Italy. New Units
« Reply #32 on: January 19, 2025, 03:10:52 PM »
Pics, Cat!

My TSB thread has been dormant for a few years, last updated with the Neapolitans:
https://leadadventureforum.com/index.php?topic=133918
 
More pics coming this week though as the game is back on the front burner!  We had a good turnout for a big demo game at the FLGS last week, and now have a good quorum to get monthly games going.  Spent the week painting more monsters/encounters and will be flocking them this afternoon.  Two Victrix fusilier reïnforcements for the 7º Real Africano assembled yesterday and get primed today.
: 3

 

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