*

Recent

Author Topic: Zombie RV (Stagecoach) first game  (Read 1624 times)

Offline Sunjester

  • Mastermind
  • Posts: 1811
Zombie RV (Stagecoach) first game
« on: February 12, 2025, 01:48:57 PM »
Inspired by the reports of various esteemed gentlemen on this forum, i picked up a copy of ZombieRV. Lacking any modern zombies,  I engaged in a little timeslip, resetting Zombie RV into the 1870s. First time with these rules and a lot of fun https://grahamsgaming.blogspot.com/2025/02/zombie-stagecoach.html




Offline Spinal Tap

  • Mastermind
  • Posts: 1429
Re: Zombie RV (Stagecoach) first game
« Reply #1 on: February 12, 2025, 01:54:25 PM »
Good to see reskins are painless for those with little modern terrain.


It looks a neat little game from what I've seen, am tempted to try in fantasy/medieval as that's where most of my collection lies.

Offline Doug ex-em4

  • Supporting Adventurer
  • Scatterbrained Genius
  • *
  • Posts: 2887
Re: Zombie RV (Stagecoach) first game
« Reply #2 on: February 12, 2025, 02:34:51 PM »
Nice idea - it shows what a flexible genre this is. An enjoyable report of your game and I’m interested to see your proposed "house rules" we’ve already come up with a few to cover some aspects which aren’t quite clear or we’d like to change slightly.

Keep up the good work - the zombie chaos the better.

Doug

Offline Cat

  • Mastermind
  • Posts: 1932
  • All Purpose Neko-Sensei
    • Goblinhall
Re: Zombie RV (Stagecoach) first game
« Reply #3 on: February 12, 2025, 03:08:18 PM »
Quite fun looking — better gaming brought to you by pencils and margins!
: 3

Offline Sunjester

  • Mastermind
  • Posts: 1811
Re: Zombie RV (Stagecoach) first game
« Reply #4 on: February 12, 2025, 03:15:25 PM »
Nice idea - it shows what a flexible genre this is. An enjoyable report of your game and I’m interested to see your proposed "house rules" we’ve already come up with a few to cover some aspects which aren’t quite clear or we’d like to change slightly.

Keep up the good work - the zombie chaos the better.

Doug

I'll stick our ideas in this thread once I have make sense of last night's pencil scrawling and would be interested to see you own ideas. I certainly think there were too many zombies, I'd painted about 30 up so far, and we ran out of models in both games!

Offline Doug ex-em4

  • Supporting Adventurer
  • Scatterbrained Genius
  • *
  • Posts: 2887
Re: Zombie RV (Stagecoach) first gamer
« Reply #5 on: February 12, 2025, 03:41:57 PM »
I'll stick our ideas in this thread once I have make sense of last night's pencil scrawling and would be interested to see you own ideas. I certainly think there were too many zombies, I'd painted about 30 up so far, and we ran out of models in both games!
I got to the point were I was thinking I may have to recycle the destroyed zombies because so/ many were required. I must make a proper note of the various things we clarified/modified. Not much - just a few elements we felt needed looking at. Considering how easy the game is to play, I thought Dave did a pretty sound job with the rules on the whole.

It does seem that running out of ammo happens disproportionately often but that’s probably an incorrect perception based on frustration :) We did specify that a shotgun only runs out of ammo if a 1 is rolled when testing for the first potential casualty. Because shotguns may cause multiple casualties a shooting roll has to be made for each, even though the gun has only fired once. We reckoned that if the first roll isn’t a 1, the gun has definitely fired so subsequent rolls of 1 for that shot can be ignored - they’re just a miss.

Doug

Offline Sunjester

  • Mastermind
  • Posts: 1811
Re: Zombie RV (Stagecoach) first game
« Reply #6 on: February 12, 2025, 04:19:47 PM »
Good point with the shotgun. We also found running out of ammo seemed to happen too often (all three characters with guns suffered this in one game). I am not sure if the problem is the ease of running out of ammo or the lack or reloads. We found some ammo on the pre-game "What Happened..." roll or else we would have had nothing at all.  Perhaps there just needs to be more "stuff".

Also, it may be part of the problem was running a novice gang. Looking at the rules, all survivors of a scenario get a free "Supply" each, which gives them one reroll in the next game. Good for avoiding a wound becoming a kill, or running out of ammo so often. That would have made a huge difference.

Offline Legionnaire

  • Mastermind
  • Posts: 1229
  • Swede, enjoying creating narrative games.
Re: Zombie RV (Stagecoach) first game
« Reply #7 on: February 12, 2025, 07:28:35 PM »
What a great fun take on this ruleset! It definitely seems to have sparked a lot of interest from people on this forum, so well done to Mr Bezio for having written these rules.

Regards,

Legionnaire.
The most important thing in the hobby is that you're having FUN! Doesn't matter if you win or lose.

Offline Mad Lord Snapcase

  • Supporting Adventurer
  • Galactic Brain
  • *
  • Posts: 5311
  • Snapcase Hall, Much-Piddling, Devon
    • The Life and Times of Mad Lord Snapcase
Re: Zombie RV (Stagecoach) first game
« Reply #8 on: February 12, 2025, 08:48:51 PM »
On the number of zombie figures, we used around 50 zombie miniatures in yesterday's game!

Just read the AAR. It looks like you had a fun game, with the same problems we did. OOA is a nasty result.
« Last Edit: February 13, 2025, 07:05:15 AM by Mad Lord Snapcase »


Offline CapnJim

  • Galactic Brain
  • Posts: 5443
  • Gainfully unemployed and lovng it!
Re: Zombie RV (Stagecoach) first game
« Reply #9 on: February 13, 2025, 09:56:29 PM »
Great report.  Way to use the rules in another time period.  Well done!
"Remember - Incoming Fire Has the Right-of-Way"

Offline mikedemana

  • Galactic Brain
  • Posts: 4538
  • Investigating curiosities around the globe...
    • Worldwidemike
Re: Zombie RV (Stagecoach) first gamer
« Reply #10 on: February 18, 2025, 08:30:54 PM »
We did specify that a shotgun only runs out of ammo if a 1 is rolled when testing for the first potential casualty.

Great minds obviously think alike...  :D lol That is exactly what I did in my games.

Great report, Graham, and ingenious idea to transition it into the Wild West. Zombie Stagecoach  lol Perfect!!

Mike Demana

Offline grubman

  • Mad Scientist
  • Posts: 676
Re: Zombie RV (Stagecoach) first game
« Reply #11 on: February 20, 2025, 11:51:43 AM »
Cowboys and zombies…2 of my favorite things! 
My award winning miniature games….
Saddle Bum, Mice-Aat-Arms, Mini-Medieval, Shootin Iron, Four Delvers, Zombie RV:

https://www.wargamevault.com/browse/pub/5585/Dave-Bezios-Grey-Area-Games

Offline mikedemana

  • Galactic Brain
  • Posts: 4538
  • Investigating curiosities around the globe...
    • Worldwidemike
Re: Zombie RV (Stagecoach) first game
« Reply #12 on: February 20, 2025, 04:53:23 PM »
Cowboys and zombies…2 of my favorite things!

David, that almost sounds like the lyrics of a song...!  lol

See what you've started here on Lead Adventure Forum?  :D

Mike Demana

Offline grubman

  • Mad Scientist
  • Posts: 676
Re: Zombie RV (Stagecoach) first game
« Reply #13 on: February 20, 2025, 06:37:18 PM »
David, that almost sounds like the lyrics of a song...!  lol

See what you've started here on Lead Adventure Forum?  :D

Mike Demana

Just nice to be a tiny part of giving back to the people and hobby that have given me so much. 🙂

 

Related Topics

  Subject / Started by Replies Last post
12 Replies
8237 Views
Last post November 22, 2006, 09:27:48 PM
by supervike
16 Replies
6155 Views
Last post August 17, 2012, 07:49:09 PM
by magokiron
13 Replies
6892 Views
Last post November 27, 2012, 11:04:50 PM
by Roebeast45
8 Replies
1392 Views
Last post March 27, 2025, 04:58:08 PM
by mikedemana
5 Replies
879 Views
Last post March 26, 2025, 06:54:00 AM
by Sunjester