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Author Topic: Argad mid-16th C. to mid-17th C. extension  (Read 1224 times)

Offline Patrice

  • Mastermind
  • Posts: 1962
  • Breizh / Brittany
    • "Argad!"
Argad mid-16th C. to mid-17th C. extension
« on: 23 April 2025, 01:02:30 PM »
Hi,

The mid-16th C. to mid-17th C. extension of Argad (RPG-minded skirmish rules) is online...

...for the Wars of Religion in France and the War of the League in Brittany, the Border Reivers, the TYW (and although still not much played with this ruleset, the ECW), etc.

16 pages (including the usual 2-pages reference sheet). Some explanations are repeated on different pages for better understanding. There are also some tactical and RPG-inspiring suggestions.

We apologise for awkward wording or syntax in the English translation.

https://www.argad-bzh.fr/argad/pdfs/argad-en-16th-17th.pdf






Offline Calvin59

  • Scientist
  • Posts: 295
Re: Argad mid-16th C. to mid-17th C. extension
« Reply #1 on: 23 April 2025, 01:28:13 PM »
Thank you for giving us new opportunities to play this period.  ;)

Offline v_lazy_dragon

  • Scatterbrained Genius
  • Posts: 2038
Re: Argad mid-16th C. to mid-17th C. extension
« Reply #2 on: 24 April 2025, 01:59:23 AM »
Thanks for sharing - looking forward to reading these!
Xander
Army painters thread: leadadventureforum.com/index.php?topic=56540.msg671536#new
WinterApoc thread: leadadventureforum.com/index.php?topic=50815.0

Offline Patrice

  • Mastermind
  • Posts: 1962
  • Breizh / Brittany
    • "Argad!"
Re: Argad mid-16th C. to mid-17th C. extension
« Reply #3 on: 26 April 2025, 12:19:22 PM »
Thanks.

The artillery chart is not online but does exist.

There are AAR links on the website which give examples of game scenarios imagined by GMs.

Offline YnasMidgard

  • Lurker
  • Posts: 1
Re: Argad mid-16th C. to mid-17th C. extension
« Reply #4 on: 19 July 2025, 11:58:37 PM »
Lovely! I've been thinking about using Argad at my table for 17th century shenanigans.

Offline Patrice

  • Mastermind
  • Posts: 1962
  • Breizh / Brittany
    • "Argad!"
Re: Argad mid-16th C. to mid-17th C. extension
« Reply #5 on: 20 July 2025, 01:26:55 PM »
Lovely! I've been thinking about using Argad at my table for 17th century shenanigans.

Thanks for your interest in the rules.  :)

One question you asked by PM: the difficulty of having a large table space.

If your gaming space is long enough but not wide, a linear display may allow interesting, RPG-like exploration or trip (we use 120 x 60 cm terrain tiles):



If the space is not so long, a trick we sometimes use is to swap tiles (assuming it's a trip or a pursuit). When the characters reach an end, the tile they are standing on is moved backwards, and the first tile is removed, receives new terrain elements, and is placed in front.





Pictures of such a simple demo game I ran recently. The scenario was simple there were two player characters, both on the same side and both ordered to go to a village at the other end of the road (not knowing each other's exact mission and informations) one to fetch and bring back an allied nobleman, the other to buy and bring back a cartload of hemp cloth for sails. Surprise encounters with NPCs (moved by the GM) all along the way, some friendly, some neutral, some enemy.







Another example in a FIW game (AAR LAF link). At first the fort was placed on a separate, small table, because only one player character knew where it was. When its location was revealed, all PCs wanted to go there, the bottom half of the map (on the East) had no more utility:  these farthest terrain tiles were removed and placed West, around the fort, with a different landscape.
https://leadadventureforum.com/index.php?topic=142987.msg1824765#msg1824765

Feel free to ask more questions as needed :) by PM or here.
BTW there also is an (almost unused, we didn't advertise it much) English-language small section on An Argader forum that does not require membership nor logging to write and ask rules-related questions:
https://www.anargader.net/f38-argad-rules-in-english

 

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