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Author Topic: Piggybacking Command  (Read 2305 times)

Offline gorillacrab

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  • Posts: 184
  • Horse and Musket buff
Piggybacking Command
« on: 07 May 2010, 06:04:22 AM »
In a diabolic twist worthy of Fu Manchu himself, the evil Mr. Peabody tonight insisted on "piggybacking" his 2 players with the Command skill. That's right, the Lurker guru nominated one model with Command, who nominated 2 other minions (quite correctly). And yes, one of the other 2 minions had Command - which the evil one insisted allowed him to nominate yet 2 more minions - for a grand total of five models in a single turn - all against the wonderful forces of right.
Of course Uncle Mike will retort that this is totally not allowed - won't he? Won't he?
Prof Challenger, I presume?

Offline fairoaks024

  • Mastermind
  • Posts: 1576
Re: Piggybacking Command
« Reply #1 on: 07 May 2010, 01:15:44 PM »
FWIW my opinion is that your foul nemesis is actually correct (and playing in great lurker style!)

obviously i will stand corrected once mike issues an official ruling, but i can't see anything in the rules to dis-allow it.

regards

jim
Cult of the black goat cultist No.10

Offline Uncle Mike

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  • Posts: 2595
    • Strange Aeons
Re: Piggybacking Command
« Reply #2 on: 07 May 2010, 01:59:15 PM »
Totally correct. You can use multiple figs with Command...if you can afford it. I do it all the time in higher BP games.

Offline Bako

  • Scatterbrained Genius
  • Posts: 2990
  • Loopy as a clock-work orange.
    • Hitting Dirtside
Re: Piggybacking Command
« Reply #3 on: 07 May 2010, 02:36:12 PM »
Dia-bolical!
Everything is better with lizardmen.

Offline LidlessEye

  • Mad Scientist
  • Posts: 707
  • Recovering Cultist
Re: Piggybacking Command
« Reply #4 on: 07 May 2010, 04:07:17 PM »
Just wait for the next expansion.  I think Mike nominated over 10 models on one turn in one of our test games.  I seem to recall I killed about eight of them with my meat cleaver wielding character, but still: tides of doom!

Offline gorillacrab

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Re: Piggybacking Command
« Reply #5 on: 07 May 2010, 04:32:37 PM »
10 models nominated! Is there no end to the cruel evil that UM plans to unleash on the unsuspecting agents of goodness? Thanks for the clarification.

Offline Mr. Peabody

  • Scatterbrained Genius
  • Posts: 2223
  • Canuck Amok
Re: Piggybacking Command
« Reply #6 on: 09 May 2010, 01:29:09 AM »
Meheheheheh!   o_o  My plans grow more sinister by the moment.
Can't wait until Monsieur Gorillacrab has enough BP on his goody-goody list to allow me to field something truly horrific.
Television is rather a frightening business. But I get all the relaxation I want from my collection of model soldiers. P. Cushing
Peabody Here!

Offline D@rth J@ymZ

  • Runner-Up of the LPL
  • Mastermind
  • Posts: 1167
  • CotBG #5
Re: Piggybacking Command
« Reply #7 on: 12 May 2010, 08:06:48 PM »
The use of multiple Cult Leaders (and hence multiple Command skills) combined with their inexpensive 5 BP cost makes them ideal tools for overwhelming Threshold with hordes of cultists.  They are also useful if the Lurker player wants to move many models at once, split up his force into multiple "squads" (Devil's Hop Yard etc), or capture/hold multiple objectives at once (ie. Retireve the Artifacts).

Bwahahahaha!
Now you see that evil will always triumph because good is dumb...
- Dark Helmet

 

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