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Author Topic: What rules would work best for...  (Read 2446 times)

Offline Lordblackwing

  • Scientist
  • Posts: 261
What rules would work best for...
« on: 18 September 2008, 09:01:29 PM »
a modern day "lost world" scenario? I have been watching Primeval on BBC America and thought what a cool idea for a game. Plus an excuse to buy some dino's. What rule set would best cover modern weapons, vehicles, and dino's? i'm thinking my Vor Union troopers would work for the military types...and of course some intrepid investigators, maybe a Hummer or 2 as well. Oh, and of course some raptors, ptero's, and asst'd other nasties.
A fellow follower of the Lead Mountain

Offline Will Bailie

  • Mastermind
  • Posts: 1450
    • Will's toy soldier blog
Re: What rules would work best for...
« Reply #1 on: 18 September 2008, 09:30:44 PM »
Saurian Safari by Chris Peers includes (reluctantly) modern weapons.  You should be able to manage with them.

Offline wolfgangbrooks

  • Mad Scientist
  • Posts: 522
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Re: What rules would work best for...
« Reply #2 on: 19 September 2008, 04:28:20 AM »
There's Apocalypse-D by Exploding Goat games using the Battlefield Evolution license Mongoose recently announced. Never played the basic system, but it looks nice to me. :)
Recreational Conflict: www.recreationalconflict.com

Jibbery style oinkery which don't make no damn sense.

Offline twrchtrwyth

  • Scatterbrained Genius
  • Posts: 3879
  • Don't join dangerous cults: practice safe sects.
    • Conwy Wargames Club
Re: What rules would work best for...
« Reply #3 on: 19 September 2008, 05:21:56 PM »
Saurian Safari by Chris Peers includes (reluctantly) modern weapons.  You should be able to manage with them.
Why reluctantly?
He that trades Liberty for Security will soon find that he has neither.

Benjamin Franklin

Offline Puuka

  • Mad Scientist
  • Posts: 584
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Re: What rules would work best for...
« Reply #4 on: 04 September 2011, 09:49:43 AM »
I too would be curious.

Anything that could have a bit of RPG to it as well so the non fighters could be used too?
Looking for a set of rules that adaptable for different genres.

Offline Will Bailie

  • Mastermind
  • Posts: 1450
    • Will's toy soldier blog
Re: What rules would work best for...
« Reply #5 on: 04 September 2011, 07:54:04 PM »
This is a bit of a revival of an old thread!  The 'reluctant' part in Saurian Safari is that the game is supposed to focus on big game hunters, and the idea of bringing in autocannons and rocket launchers is considered a little unsporting.  Been a while since I looked at the rules, but IIRC they favour a bit of role play.

Offline tima113

  • Bookworm
  • Posts: 78
Re: What rules would work best for...
« Reply #6 on: 05 September 2011, 02:02:39 AM »
Adventures In The Lost Lands by Two Hour Wargames includes rules for cavemen, and adapting colonial era, pulp era, and WWII humans to the rules. Wouldn't be a big stretch to adapt them to modern, near future or even SF realms.
« Last Edit: 05 September 2011, 11:33:31 AM by tima113 »

Offline Onebigriver

  • Mastermind
  • Posts: 1887
Re: What rules would work best for...
« Reply #7 on: 05 September 2011, 12:49:17 PM »
I've been thinking along the same lines for a while and am considering adapting the Dr Who Miniatures Games rules. It already has stats for some dinos and modern weapons. Plus it's free.

http://www.drwhominiatures.co.uk/
Waiter, my soup is giggling.

 

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