Here's a "cleaned up" quote (Yes, I know it's wikipedia,) that I wanted to run by you for comment.
"... Contrary to conventional wisdom, with sufficient altitude the P-40 could actually turn with the A6M and other Japanese fighters, using a combination of a nose-down vertical turn with a bank turn, a technique known as a low yo-yo. Robert DeHaven describes how this tactic was used in the 49th Fighter group:
You could fight a Jap on even terms, but you had to make him fight your way. He could outturn you at slow speed. You could outturn him at high speed. When you got into a turning fight with him, you dropped your nose down so you kept your airspeed up, you could outturn him. At low speed he could outroll you because of those big ailerons ... on the Zero. If your speed was up over 275, you could outroll a Zero. His big ailerons didn't have the strength to make high speed rolls... You could push things, too. Because ... if you decided to go home, you could go home. He couldn't because you could outrun him. ... That left you in control of the fight."
Being a big proponent of 2D aircraft games * I am now thinking of revisiting my favorite 2D rules to see if this can be reflected in those rules.
Gracias,
Glenn
* and preferring Hurricanes, P-38s, P-40s, and P-39s in these games