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Author Topic: Old West Rules  (Read 82145 times)

Offline Jon@CTP

  • Schoolboy
  • Posts: 6
Re: Old West Rules
« Reply #45 on: November 17, 2022, 07:46:16 PM »
Rules: Once Upon a Time in the West
Type: Historical
Cost: Unknown, if you can find it....
PDF or Book?: 4 Books
Miniatures Needed: Yes
Table Size Suggested: Varies.
Currently available?: No
Supported by a miniature line?: No
Website: https://boardgamegeek.com/boardgame/14970/once-upon-time-west
Lead Adventure Contact: Not listed.

Offline Jon@CTP

  • Schoolboy
  • Posts: 6
Re: Old West Rules
« Reply #46 on: November 17, 2022, 07:50:28 PM »
Rules: Pony Wars or 'B' Troop Aint Coming Back
Type: Historical
Cost: Unknown, if you can find it....
PDF or Book?: Book
Miniatures Needed: Yes
Table Size Suggested: Varies.
Currently available?: No
Supported by a miniature line?: No
Website: https://boardgamegeek.com/boardgame/9393/pony-wars-or-b-troop-aint-coming-back
Lead Adventure Contact: Not listed.

Offline has.been

  • Galactic Brain
  • Posts: 9851
Re: Old West Rules
« Reply #47 on: November 18, 2022, 07:57:25 AM »
Pony Wars is available again  & is supported by a range of figures.

Quote
https://www.baccus6mm.com/Home/

Offline Jon@CTP

  • Schoolboy
  • Posts: 6
Re: Old West Rules
« Reply #48 on: November 18, 2022, 09:09:23 PM »
Didn't know that. Very cool. I have the old yellow pamphlet version. Used to play the heck out of it in 15mm back in the day

Offline has.been

  • Galactic Brain
  • Posts: 9851
Re: Old West Rules
« Reply #49 on: November 19, 2022, 06:50:43 AM »
Quote
I have the old yellow pamphlet version.

Likewise  :D
I would like the cards that come with the new version, but they won't
sell them separate from the rules
 :-[ :-[ :-[

Offline Muddlingthrough

  • Bookworm
  • Posts: 50
Re: Old West Rules
« Reply #50 on: April 15, 2024, 04:50:34 PM »
I haven't seen this newer (came out in 2023) rule-set posted. I just picked it up the pdf on sale (as they can ship anywhere in the world except Canada).

Rules: Dead by Lead (Printed in Blaster vol5)
Type: Hollywoodish
Cost: Print: $24.99USD, PDF: $8.99USD
PDF or Book?: Both
Miniatures Needed: 6-8 per side.
Table Size Suggested: 3'x3'.
Currently available?: Yes.
Supported by a miniature line?: No
Website: https://www.electi-studio.com/blastervol05
Lead Adventure Contact: NA

Offline grubman

  • Mad Scientist
  • Posts: 676
Re: Old West Rules
« Reply #51 on: January 09, 2025, 03:02:18 PM »
Rules: Saddle Bum
Type (Hollywood, Historical, Weird?): Hollywood/Historical
Cost: FREE
PDF or Book?: PDF
Miniatures Needed: 5 per player.
Table Size Suggested: 2’ x 2’ (or lager for more players)
Currently available?: Yes
Supported by a miniature line?: No
Website: https://www.wargamevault.com/product/507335/Saddle-Bum?src=latest_rule_sets
Lead Adventure Contact: grubman

On the 10th anniversary of Shootin Iron, I pulled up the very first edition of the game…I realized how different the 2nd edition made the game (more conventional).  I set out to edit and revamp the first edition with my original two goals in mind…keep the core rules on 2 pages…and avoid playing cards like the plague 🤣

In the end, I think this is a much better game, and playtesters agree.  In my retirement, I will be going forward, and supplementing these rules…all FREE.  Im also going to edit it (the next edit) to be Creative Commons, in case others want to play with the rules.

Feedback always appreciated…and if you enjoy it, by all means do a review or actual play to  share.
My award winning miniature games….
Saddle Bum, Mice-Aat-Arms, Mini-Medieval, Shootin Iron, Four Delvers, Zombie RV:

https://www.wargamevault.com/browse/pub/5585/Dave-Bezios-Grey-Area-Games

Offline ced1106

  • Mad Scientist
  • Posts: 972
Re: Old West Rules
« Reply #52 on: August 14, 2025, 10:32:35 AM »
Thanks, grubman!

Grubman has other games. That zombie one looks quite interesting!!!

See also: https://rrbminis.com/

****

Some rules I've been tinkering with. No dice, just playing cards!

Ya Got Me, Partner! : A Quick and Dirty Western Game to play while you're waiting for the other varmints to show up!

Each player starts with a hand of cards. Smaller hands are more lethal, resulting in shorter games (not that games aren't already short!). All miniatures start one card's length (long side, diagonal, not sure) from each other. Each miniature corresponds to a card in the deck (not all cards are used).

Offensive player plays a red card to either fire, move, move and attack, or move and perform an objective. His miniature matching the card automatically hits an opponent up to one card's length of the card and in LOS (firing a gun). Or the figure can move the length of the card. Or the figure can move the short length of a card and attack a figure in base-to-base contact (melee knife or punch). Or the figure can move the short length of a card and perform an objective (eg. place dynamite). Discard the card played. (Hand wave that bullets are flying, but the card represents the bullet that hit!)

Defensive player plays a black card that has to match the miniature attacked. If not, knock it over! Those bullets sure hurt, huh? If he can play a matching card, the miniature isn't hit and may move the short length of the card (taking cover!). Discard the card played.

At the end of his turn, the offensive player may play a matching red card on a miniature in his posse to stand up. If all miniatures of a side are knocked out, game over! Each player then draws a card (or more than one for longer games).

You can easily add objectives and terrain, such as having to place the dynamite at the bank's safe.

You can add a Joker to the deck, representing events, such as a stage coach that comes into town!
« Last Edit: August 14, 2025, 12:08:21 PM by ced1106 »
Crimson Scales with Wildspire Miniatures thread on Reaper!
https://forum.reapermini.com/index.php?/topic/103935-wildspire-miniatures-thread/

 

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