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Author Topic: You're going home in a ^&$*ing ambulance!  (Read 5480 times)

Offline The Gray Ghost

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  • Posts: 1671
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Re: You're going home in a ^&$*ing ambulance!
« Reply #15 on: 09 March 2013, 09:15:07 PM »
These are nice will the fit in with My Killer B figures?
I used to be with it, but then they changed what it was. Now what I'm with isn't it anymore and what is it seems weird and scary.

Offline Sardoo

  • Mad Scientist
  • Posts: 892
Re: You're going home in a ^&$*ing ambulance!
« Reply #16 on: 13 March 2013, 10:07:49 PM »
These are nice will the fit in with My Killer B figures?
I bought some Killer Bs and they fitted well with the Ainsty ones. The figures I went for were the ones that looked more like spectators and less like villians - the guys in denim, the guy in the flat cap, the guy scratching his butt etc. It can be a bit hit and miss because I also bought the Not Get Carter figure and it was way too small for the terracing! Never mind the fact that a guy with a shotgun on the terracing might have been a bit too extreme even in the 70's!

Offline Big Martin

  • Scientist
  • Posts: 312
  • Wargamer, Re-enactor & Failed Historian
Re: You're going home in a ^&$*ing ambulance!
« Reply #17 on: 14 March 2013, 11:53:01 AM »
Just finished painting the first 3 packs and I'm after the 2 new ones at some time soon. Want to be able to field a bunch of skinheads in a game at some point.

I also used the rather less "aggresive" posed ones alongside my Killer B civvies as bunch of anti-nuclear protestors as extra distraction in my recent 7TV game. I thought they mixed fine.
Tutenes, Atque Cujus Exercitus?

Offline Lowtardog

  • Galactic Brain
  • Posts: 8262
Re: You're going home in a ^&$*ing ambulance!
« Reply #18 on: 14 March 2013, 01:37:03 PM »
Just finished painting the first 3 packs and I'm after the 2 new ones at some time soon. Want to be able to field a bunch of skinheads in a game at some point.

I also used the rather less "aggresive" posed ones alongside my Killer B civvies as bunch of anti-nuclear protestors as extra distraction in my recent 7TV game. I thought they mixed fine.

Offensive rioters may also be worth looking at

Offline The Gray Ghost

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Re: You're going home in a ^&$*ing ambulance!
« Reply #19 on: 22 May 2013, 03:04:42 PM »
Sgt Majors Miniatures has added a pack of bald men with clubs in His Pulp/Civilians/Survivors range

Offline The Gray Ghost

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  • Posts: 1671
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Re: You're going home in a ^&$*ing ambulance!
« Reply #20 on: 22 May 2013, 03:20:32 PM »
In the late 1960s — in response to football hooliganism at matches in England — police began confiscating any objects that could be used as weapons. These items included steel combs, pens, beermats, horse brasses, Polo mints
While searching I found this
a Millwall brick I can understand but beermats, horse brasses and polo mints?

Online has.been

  • Galactic Brain
  • Posts: 9865
Re: You're going home in a ^&$*ing ambulance!
« Reply #21 on: 22 May 2013, 08:45:02 PM »
The Polo mints were used to get the police horses to do what you want. Horses like treats & the people who give them treats. I know of Sealed Knotters (E.C.W. reenactors) who carry sherbert lemons for a similar reason, should some cavalry get in amongst your infantry a sweet will enable you to quietly lead it away, much to the anoyance of the rider (also as it walks away there can be dramatic effects as it reaches the sherbert).
The only 'combat' use of beer mats that I know of goes back to the early days of W.R.G. (Wargames Reseach Group) when Phil Barker recomended basing figures on beer mats.

Offline Bugsda

  • Scatterbrained Genius
  • Posts: 3586
Re: You're going home in a ^&$*ing ambulance!
« Reply #22 on: 23 May 2013, 04:03:52 PM »
You can embed razor blades in the edges of beer mats and flick them like shurikan, or so I've heard  ::)

Maybe if you stick a few rolls of polo mints together you can make a blow pipe  lol
Well I've lead an evil life, so they say, but I'll outrun the Devil on judgement day.

 

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