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Author Topic: Old Ones  (Read 2708 times)

Offline Dooey

  • Student
  • Posts: 10
    • Shakespeare Studios
Old Ones
« on: 02 October 2013, 07:56:53 PM »
Anyone any ideas for old ones/ elder things in strange aeons?

Offline LidlessEye

  • Mad Scientist
  • Posts: 707
  • Recovering Cultist
Re: Old Ones
« Reply #1 on: 02 October 2013, 10:50:55 PM »
Can't provide details at the moment, but I can tell you that an official profile is very much in the works...

Offline Uncle Mike

  • Moderator
  • Scatterbrained Genius
  • Posts: 2595
    • Strange Aeons
Re: Old Ones
« Reply #2 on: 02 October 2013, 11:28:08 PM »
I was just going to say that... 8)

Offline Mason

  • Elder God
  • Posts: 21228
  • Eternal Butterfly!
    • Blind Beggar Miniatures
Re: Old Ones
« Reply #3 on: 03 October 2013, 03:43:00 PM »
 :o

Really?!?

I would have thought that they may have been a little too omnipotent for game balance.


Offline EndTransmission

  • Scientist
  • Posts: 498
  • Little horror
    • EndTransmission's random gaming things
Re: Old Ones
« Reply #4 on: 03 October 2013, 04:47:28 PM »
:o
Really?!?
I would have thought that they may have been a little too omnipotent for game balance.

Doesn't mean they can't have in game stats.

All stats could be "Special" and the special rules of Instant madness for anyone that draws line of sight to the model and instant death of you're ever in base contact? ;)

Offline Ajsalium

  • Mad Scientist
  • Posts: 696
    • Role 'n' Roll
Re: Old Ones
« Reply #5 on: 03 October 2013, 05:06:53 PM »
I think there's a communication failure here with old ones and elder things. ;)
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Offline EndTransmission

  • Scientist
  • Posts: 498
  • Little horror
    • EndTransmission's random gaming things
Re: Old Ones
« Reply #6 on: 04 October 2013, 11:46:11 AM »
I think there's a communication failure here with old ones and elder things. ;)

Possibly. I blame sleep deprivation and solicitors. Still.. insanity and death ensues anyway, surely? ;)