Saucy Jack,
To lessen the effect of ranged weapons in the game, I modified the range modifiers. Instead of giving a +1 for short (which I think is bad, game-wise), instead it's no modifier (+0) for short range, -1 for medium, and -2 for long. This is more consistent with how most rules sets do this (historically speaking), and besides, makes things harder to hit. In reality, people don't hit as much in real life under stress, etc. (even point blank). Thus it also allows for a little better chance to close as well.
One thing I have not modified (yet; still undecided) is the range for pistols. I think 18" max is too much. Instead, I'm toying with the idea of 3"/6"/12", but I have to see how that affects other ranges of some non-rifle things as well. Not totally sanguine on this yet (yet!).
Note that I also only have one type of pistol -- STR 4 -- there is no Light or Heavy pistol, just "Pistol". I got rid of STR 5 for a pistol, as that seemed over-balanced as compared to a rifle or such (which should be a better impact). Now that said, I know there are smaller "pocket pistols", but IMHO these should be STR 3 for knuckleduster or derringer types. I didn't want to fiddle with this, so just kept one pistol (like one Rifle), and this lessened the killing power of it, which again, helps stop the ranged killing. :-)
Anyway, my few tuppence, for what it's worth.