Got my rulebook last week.
The closest analogy I can think of would be 'Malifaux' mixed with 'Mordheim' for the rules. The game combines card, which can be used in specific circumstances to alter results, and dice, which are used in all other circumstances.
The rules are very simple. You roll a six-sided die, add or subtract according to circumstances and stats. 4+ is a success and less is failure. Natural 1s always fail, natural 6s always succeed.
The army lists are fun, but surprisingly short. There aren't many variations of units to use, which is a pity as those there are are interesting.
Games are centered around scenarios. It is very much a narrative game, where a specific scenario's goals are an important part of playing the games. Straight up 'Pitched Battles' are possible, but not the focus of the game at all, making it different from many large-scale games.
Super-quic overview here, just ask if there's anything specific you were thinking of.