*

Recent Topics

Author Topic: New Initiative Marker for Pulp Alley  (Read 1992 times)

Offline oabee

  • Mad Scientist
  • Posts: 541
New Initiative Marker for Pulp Alley
« on: 16 July 2016, 04:28:21 PM »
Pulp Alley is a fun game, so as a GameMaster I've always tried to further that fun feeling. I used to use a cheap cast iron bell which marked the player that currently held the Inititative. They were, oh, about 6-8 inches or so tall, and at convention games I'd offer the bell to the winner of the game as a prize. They were nice, but no one ever got excited about them.

I'd be very interested to see what things you Pulp Alley aficionados use for Initiative, if anything.  :)

Since my 28mm Pulp minis are all Victorian Sci Fi/Steampunkish, whilst searching for such things on eBay I stumbled on the object below that works greatly as an Initiative marker. So while I'm preparing my after-action report for my MichiCon game, I thought I'd share it. Capt. Wolf is shown with his own Mauser for size comparison. The scenario is the Return of Dr Munro, who after his earlier defeat at the hands of our pulp heroes has relocated to a hidden farmhouse in the American south to try Evil Plan Number Two. That temple & altar in the background might have something to do with his mad schemes..... >:D



Mike
I was talking aloud to myself. A habit of the old: they choose the wisest person present to speak to; the long explanations needed by the young are wearying.
Gandalf

Just because you're paranoid, it doesn't mean there isn't an invisible demon about to eat your face.
Harry Dresden

Offline d phipps

  • Galactic Brain
  • Posts: 4655
  • Pulp Alley
    • Pulp Alley
Re: New Initiative Marker for Pulp Alley
« Reply #1 on: 17 July 2016, 02:08:18 AM »
That's a cool one, Mike!

We don't normally use an Initiative marker, unless we have a really big group or new players.

Whenever we use a marker, the player that starts the scenario with the Initiative picks one of the Pulp Alley props we have scattered around -- Colt 1911, Mauser, Life-size skull, Maltese Falcon statue, African statue, and so on.....

I've seen a few players that use old 20's-30's style microphones. Those looked cool too. I'd like to get one.  ;)
« Last Edit: 17 July 2016, 02:30:11 AM by d phipps »

Offline oabee

  • Mad Scientist
  • Posts: 541
Re: New Initiative Marker for Pulp Alley
« Reply #2 on: 17 July 2016, 02:52:05 AM »
I've seen a few players that use old 20's-30's style microphones. Those looked cool too. I'd like to get one.  ;)


I saw one of those in an antique mall, but it cost about $125.  o_o

Offline FramFramson

  • Elder God
  • Posts: 10810
  • But maybe everything that dies, someday comes back
Re: New Initiative Marker for Pulp Alley
« Reply #3 on: 17 July 2016, 04:51:37 AM »
I saw one of those in an antique mall, but it cost about $125.  o_o
I expect the trick would be finding one which is broken but still looks good.


I joined my gun with pirate swords, and sailed the seas of cyberspace.

Offline tin shed gamer

  • Supporting Adventurer
  • Scatterbrained Genius
  • *
  • Posts: 3385
Re: New Initiative Marker for Pulp Alley
« Reply #4 on: 17 July 2016, 08:26:20 AM »
Now I may be being a little to English here but-Doesn't placing a gun on the table automatically give you the initative and a nervous opposition ?
Or is it a sign that the next fortune card played will be personal?

Offline oabee

  • Mad Scientist
  • Posts: 541
Re: New Initiative Marker for Pulp Alley
« Reply #5 on: 17 July 2016, 02:39:14 PM »
That's a cool one, Mike!

We don't normally use an Initiative marker, unless we have a really big group or new players.

Whenever we use a marker, the player that starts the scenario with the Initiative picks one of the Pulp Alley props we have scattered around -- Colt 1911, Mauser, Life-size skull, Maltese Falcon statue, African statue, and so on.....


I have found that with my convention games, which are bigger groups (4-6 players) and almost all new players to boot, that a marker does indeed expedite things! I am envious of your prop collection, Mr. Phipps, and vow to start my own.  :D

I was also very aware that using the Mauser at a public gathering could be touchy, which is why I left the orange tip on it! As to the playing of Fortune Cards and such, new players are already apt to lose focus on the plot points and eagerly engage in personal vendettas against neighboring leagues, regardless of the presence or type of initiative markers! And despite my admonitions when teaching the rules that plot points are the only path to victory!

Offline YPU

  • Galactic Brain
  • Posts: 4435
  • In glorious 3D!
Re: New Initiative Marker for Pulp Alley
« Reply #6 on: 17 July 2016, 02:41:42 PM »
I think some people use appropriate Hats as initiative markers. I love the notion that the person in the silly hat decides who goes next. Like old school traffic.  :D
3d designer, sculptor and printer, at your service!

 

Related Topics

  Subject / Started by Replies Last post
4 Replies
6441 Views
Last post 17 April 2014, 05:19:50 PM
by Anpu
11 Replies
6310 Views
Last post 25 November 2014, 06:24:00 PM
by gary42
15 Replies
7456 Views
Last post 01 February 2015, 08:13:30 PM
by Hitman
14 Replies
7815 Views
Last post 10 October 2021, 03:50:22 AM
by salcor
4 Replies
1976 Views
Last post 05 July 2016, 09:48:54 PM
by gary42