There's a review of the "Through the Mud and the Blood" rules here:
http://thewargameshed.blogspot.com/2009/03/first-look-through-mud-and-blood.htmlThe same blog also has a review of the PDF supplement "Triumphant Standards" (9 scenarios covering the Irish War of Independence, German
freikorps period and the very popular ECW3 concept) here:
http://thewargameshed.blogspot.com/2009/03/triumphant-standards.htmlThe rules are for gaming large skirmishes (about a platoon equivalent per side) in the Great War, with the supplement providing guidelines on using the M&B rules with the three other periods mentioned above. They could very easily be used in an RCW or Back of Beyond setting, or a Pulp senario requiring 30-60 models plus a vehicle or two per side.
All of the Lardy rules use a card activation system and feature the use of "blinds" for pre-contact manouevre of unspotted units. The card driven system produces a variable turn sequence, as distinct from "I go, you go" games. In M&B, each squad leader is represented along with the platoon officer and Sergeant. These leaders (Big Men, as they're called in the rules) use a system of Tactical Initiatives based on the characters quality to motivate and activate their men on the battlefield. In other words, the better the character, the more squads he can influence. Big Men are vital in TFL games, as their death or absence quickly makes it very difficult for squads to move or fight effectively.
M&B details platoons from the four nations listed on the blog review above, and examines how these platoon structures changed throughout the war.
The hard copy looks very pretty, and I look forward to trying the rules out soon.
And the Six Nations Rugby was pretty good too. C'mon, lads - Ireland for the Grand Slam!!!