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Author Topic: An Airfield for Pulp Gaming  (Read 2343 times)

Offline Chris Abbey

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An Airfield for Pulp Gaming
« on: May 22, 2017, 09:39:19 AM »
We've been working for a while on Airfield buildings.
I think the Airfield building and control tower would work on a small airfield anywhere in the world from 1930's onwards.
Any thoughts about what we could design next to add to a Pulp Airfield?









I know they miniatures in photographs are 1970's rather than 'Pulp Era', I will do a Pulp photo shoot and post some updated photos, but had a number of comments at Partizan, urging me to share photos with Pulp community!

Full details @ http://wargamesbuildings.co.uk/Wild-Geese
Chris Abbey
Www.sally4th.co.uk

Offline colgar6

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Re: An Airfield for Pulp Gaming
« Reply #1 on: May 22, 2017, 11:24:33 AM »
Well, the obvious buildings would be hangars.  Plenty of pulp action could take place in or around a hangar; from memory "The Rocketeer" movie has several such scenes.  Of course, it's unlikely that these would be located anywhere close to the control tower...

Would 1930s airfields have fuel storage tanks?  Probably not, unless they were really large, important places.

A windsock would be useful, though maybe easy enough to scratch build.

What about vehicles?  Fuel bowsers, tractors, fire engines, luggage trollies, steps/gantries...

    Hugh

Offline ecwcaptain

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Re: An Airfield for Pulp Gaming
« Reply #2 on: May 22, 2017, 05:33:55 PM »
I second the need for 28mm hangers. These can range from the permanent type to the semi-perm types of canvas/tents. They should be large enough to house a 1:48 scale plane (roughly), but no real interior is needed.

Offline Marine0846

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Re: An Airfield for Pulp Gaming
« Reply #3 on: May 22, 2017, 05:34:42 PM »
Nice looking buildings.
How about a restaurant like in the Rocketeer movie.
That would be cool.
http://images.mocpages.com/user_images/12894/1305398866m_SPLASH.jpg
Semper Fi, Mac

Offline whomever1

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Re: An Airfield for Pulp Gaming
« Reply #4 on: May 22, 2017, 06:00:24 PM »
Stairs on wheels. Some kind of customs/police office with a table for inspecting peoples' luggage. A radio tower--or maybe just an antenna for the building.

Offline d phipps

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Re: An Airfield for Pulp Gaming
« Reply #5 on: May 22, 2017, 06:45:31 PM »
Great looking project!  :D

Offline Damas

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Re: An Airfield for Pulp Gaming
« Reply #6 on: May 22, 2017, 07:33:20 PM »
Early radar, radio antenna, engine hoists, working platforms, luggage trolley, fuel/water bowser, radial engines on an engine frame or in an open crate, workbench with lathe, bandsaw, bench vice, etc.
"Old gamers don't die, they just smell like that."

Offline Cat

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Re: An Airfield for Pulp Gaming
« Reply #7 on: May 22, 2017, 09:03:30 PM »

Offline whomever1

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Re: An Airfield for Pulp Gaming
« Reply #8 on: May 23, 2017, 05:29:47 AM »
  A mooring mast might be interesting.

Offline Mad Lord Snapcase

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Re: An Airfield for Pulp Gaming
« Reply #9 on: May 23, 2017, 07:29:09 AM »
This looks good, Chris. I would definitely like a hanger!


Offline Pendrake

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Re: An Airfield for Pulp Gaming
« Reply #10 on: May 23, 2017, 09:50:00 AM »

Would 1930s airfields have fuel storage tanks?
The minimum is a heap of jerry cans...a fuel dump. YES, is the short answer.

Probably not, unless they were really large, important places.
The airplanes have to get gas from somewhere.


edited to fix broken tag
« Last Edit: May 23, 2017, 03:54:03 PM by Pendrake »
Pendrake

Offline Chris Abbey

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Re: An Airfield for Pulp Gaming
« Reply #11 on: May 23, 2017, 10:02:51 AM »
We will definitely expand this little range, hangers & workshops next.
Sounds like a top pulp location, and I have a specific interest in the closing scenes of Casablanca set on the airfield!

Offline Pendrake

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Re: An Airfield for Pulp Gaming
« Reply #12 on: May 23, 2017, 03:58:18 PM »
Machine Shop.

The place where cracked aircraft parts go to be welded, or repaired, or copied (by fabricating or machining a brand new one).

Offline joroas

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Re: An Airfield for Pulp Gaming
« Reply #13 on: May 23, 2017, 09:06:44 PM »
Matakishi sells a guide to building an aerodrome and Plasticville do a control tower and hangar.
'So do all who see such times. But that is not for us to decide. All we have to decide is what to do with the time that we are given.'

Offline Chris Abbey

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Re: An Airfield for Pulp Gaming
« Reply #14 on: May 23, 2017, 10:31:00 PM »
That's great. As we've released the control tower and airfield building, I think we'll continue and make some hangers and workshops to go with it. These first releases have been very popular.

 

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