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Author Topic: Frostgrave Solo/Co-Op Campaign - The Temple of the Moon  (Read 3307 times)

Offline Admiral Alder

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Frostgrave Solo/Co-Op Campaign - The Temple of the Moon
« on: April 20, 2020, 11:29:04 AM »
The Ancient city of Felstadt was home to many different cults and secret societies, but few were as secretive as the cult of Lycros, rumoured to practice blood offerings upon the full moon. Since the calamity many wizards and their followers have attempted to investigate these rumours, whilst others have been drawn to the ruins of the frozen city with a different purpose;

Designed as a co-op or solo campaign for quickly building up the experience and gold of new first level warbands, throughout this campaign I have used a mechanism stolen inspired by the PBI battle clock - at the end of each turn the player who won priority should roll a D6, recording the result against a countdown of 21, when 21 is reached a terrible consequence will

Scenario One - The Silver Tomb

The wizards and their warbands come together with a common purpose, exploring the ruined city and investigating a troubling rumour that an ancient lunar cult has resurfaced and has been gathering followers drawn from shattered warbands and savage northern tribesmen. The investigation has led the wizards to an ancient tomb which has been recently excavated, by the time they arrive there is no sign of the digging party.

Set Up
The Silver Tomb should be represented by a single walled chamber with the usual ruins, columns, and statues scattered around the table. Four treasure tokens should be  placed in the chamber, and two more tokens randomly placed in the ruins.
4 skeletons are placed on the chambers external corners. The tomb is guarded by a Wraith Knight who is placed within the central chamber.

The Tomb Guardian
Whilst the skeletons follow  the standard activation procedure, the tomb Guardian will only leave the chamber to retaliate if it takes damage from a magical ranged attack, the Guardian will act to protect the tomb, always returning to the centre of the chamber or attacking any who enter.

Creatures
Six random encounters should be rolled for once each treasure is picked up:

1 - skeleton
2 - skeleton x2
3 - Wolf
4 - Wolf x2
5 - Lunar (Death) Cultist
6 - Lunar Cultist x2
7 - Skeleton x4
8 - Lunar Cultist x2 & Wolf
9 - Lunar Cultist x2 & Wolf x2
10 - Werewolf

Catastrophe!
Once the "battle clock"/Countdown reaches 21 or higher the tomb will begin to sink back into the ice, to be buried forever. Any warband member or apprentice inside the tomb is trapped forever beneath the ice - wizards are assumed to dive out just in the nick of time.

Treasure and Experience
10 exp for each successfully cast spell
25 exp for each creature/enemy killed by a wizard, apprentice, or warrior
25 exp for each treasure recovered from the tomb
50 exp for slaying the Tomb Guardian using a spell




Offline Bloggard

  • Scatterbrained Genius
  • Posts: 3461
Re: Frostgrave Solo/Co-Op Campaign - The Temple of the Moon
« Reply #1 on: April 20, 2020, 01:33:56 PM »
sounding very good.
nice use of the warcry board.

Offline Admiral Alder

  • Librarian
  • Posts: 149
Re: Frostgrave Solo/Co-Op Campaign - The Temple of the Moon
« Reply #2 on: April 20, 2020, 04:25:18 PM »
nice use of the warcry board.

Thank you for the comment Bloggard, I find that the smaller area makes a three part campaign in an afternoon more feasible, and reduces the impact of missile weapons which can sometimes become a firefight.

Offline 6mmfan

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  • Posts: 879
    • https://6mm.wargaming.info
Re: Frostgrave Solo/Co-Op Campaign - The Temple of the Moon
« Reply #3 on: April 21, 2020, 05:20:25 AM »
This is great. I might try and adapt it to Sellswords and Spellslingers.

Offline Admiral Alder

  • Librarian
  • Posts: 149
Re: Frostgrave Solo/Co-Op Campaign - The Temple of the Moon
« Reply #4 on: April 21, 2020, 09:05:35 AM »
Scenario 2 - Escaping the Beast

The wizards barely manage to escape the tomb before an unstable ice sheet collapses sending the whole structure tumbling into the frozen abyss never to be seen again. Deciding to return to their base before conducting further investigations the party finds itself passing through the ruined boulevards of the ancient city. As night falls the walls around them begin to ring with an over-worldly howling.

Set Up

If playing on a square table, designate one pair of  board edges as the long side, if playing on a rectangular area the players will set up on one short end. For the purposes of this scenario, consider all board edges except the opposite end as impassable. Terrain should be laid out to represent a broad open boulevard running down the centre of the board approximately 10" wide. A lunar werewolf is placed in the centre of the table. Two treasure tokens are placed per player on either side of this street.

The Lunar Werewolf

The lunar werewolf will prowl randomly up and down the central boulevard, immediately charging towards any of the warband members who enter the central area. The lunar werewolf will pursue a model it has engaged in melee beyond the central area, however will attempt to return to its original path if it leaves the central area for any reason.

Lunar Werewolf
M - F - S - A - W - H - Notes
7 - +5 - +0 - 12 - +8 - 14 - Immune to non magic weapons

Creatures
Each treasure token is guarded by a creature randomly drawn from the following list, these creatures follow the standard rules for activation, however will not move further than 6" from "their" treasure token:

1 - skeleton
2 - skeleton x2
3 - Wolf
4 - Wolf x2
5 - Lunar (Death) Cultist
6 - Spectre
7 - Skeleton x4
8 - Lunar Cultist x2 & Wolf
9 - Spectre x2
10 - Werewolf

Hunted by the Pack
Once the "battle clock"/Countdown reaches 21 or higher, a ferocious pack of wolves, werewolves, and lycanthropic cultists will arrive on the players starting board edge, (use whatever appropriate models are in your collection - I recommend 6 wolves, 2 werewolves, 4 Lunar cultists) These creatures will follow the standard rules for creatures, but will always move toward the "open" board edge pursuing the wizards and their warbands.

Treasure and Experience
10 exp for each successfully cast spell
25 exp for each creature/enemy killed by a wizard, apprentice, or warrior
50 exp for slaying the Lunar Werewolf

Pursuit
As this mission is part of a wider campaign, any warband member or apprentice removed from play the previous mission should be treated as sufficiently wounded to be removed from the whole campaign, being rolled for in the usual way at the end of the campaign.



Offline Bloggard

  • Scatterbrained Genius
  • Posts: 3461
Re: Frostgrave Solo/Co-Op Campaign - The Temple of the Moon
« Reply #5 on: April 21, 2020, 09:31:14 AM »
great looking scenario

Offline Swordisdrawn

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    • Sword is Drawn
Re: Frostgrave Solo/Co-Op Campaign - The Temple of the Moon
« Reply #6 on: April 21, 2020, 01:16:41 PM »
Looks like a great game! 
'The night is gone and the sword is drawn and the scabbard thrown away!'

Instagram Swordisdrawn264

Offline Admiral Alder

  • Librarian
  • Posts: 149
Re: Frostgrave Solo/Co-Op Campaign - The Temple of the Moon
« Reply #7 on: April 30, 2020, 09:49:33 AM »
"Previously....
Having delved into a frozen tomb, and been pursued through the ruins of Felstadt by a terrifying Lunar werewolf the wizards, their apprentices, and the surviving members of their warbands begrudgingly take it upon themselves to intervene in the rituals of the Cult of Lycros.
And now the Conclusion"

Scenario 3 - Rites of the Wolf

For reasons of heroism, survival, to learn more about the cult, or to destroy potential rivals the wizards race to prevent a lunar ritual.

Set Up

The ritual takes place within the ruins of once grand temple, walls should surround a raised alter or dais. An avenue of columns, pillars and statues should lead to the ritual site.
Four Treasure tokens should be placed within the temple.

Creatures
The cult of Lycros consists of 8 Lunar Cultists and a High Priest (use death cultists stat line from Thaw of the Lichlord), five of these are placed around the perimeter of the temple, two further placed within. A sentry is placed 12" from the temple. The sentry follows the standard creature activation rules, however the 5 perimeter guards remain stationary unless a. The sentry is killed within LoS b. Targeted by a ranged attack or spell, once these conditions are fulfilled they then also follow the standard creature activation rules. The two cultists and high priest within the temple will not leave the temple but follow standard creature activation rules.

Lunar Ritual
Once the "battle clock" reaches 21 or higher a beam of lunar light strikes the temple, if this happens, the High Priest is transformed into a Lunar Werewolf (see scenario 2) whilst any surviving lunar cultists within the temple are transformed into werewolves (profile from Frostgrave main rulebook).

Treasure and Experience
10 exp for each successfully cast spell
25 exp for each cultist killed by a wizard, apprentice, or warrior
50 exp for slaying the Lunar Werewolf

Offline LiamFrostfang

  • Mad Scientist
  • Posts: 670
Re: Frostgrave Solo/Co-Op Campaign - The Temple of the Moon
« Reply #8 on: April 30, 2020, 01:03:44 PM »
 :o fab stuff ty fo sharing!!!

Offline Admiral Alder

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  • Posts: 149
Re: Frostgrave Solo/Co-Op Campaign - The Temple of the Moon
« Reply #9 on: April 30, 2020, 02:27:14 PM »
Thank you for the feedback Liam!
If people like these I'm happy to keep writing up scenarios for Co-Op/Solo Frostgrave!

Offline Bloggard

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Re: Frostgrave Solo/Co-Op Campaign - The Temple of the Moon
« Reply #10 on: May 04, 2020, 10:51:43 AM »
yes, great stuff  :-*

Offline Admiral Alder

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  • Posts: 149
Re: Frostgrave Solo/Co-Op Campaign - The Temple of the Moon
« Reply #11 on: May 15, 2020, 09:30:47 AM »
Lunar Cultists

Since creating the scenarios for the Cult of Lycros, I have now built and painted a 9 man strong cult of the moon, thought I'd share on the same thread rather than create a new one:


Offline Bloggard

  • Scatterbrained Genius
  • Posts: 3461
Re: Frostgrave Solo/Co-Op Campaign - The Temple of the Moon
« Reply #12 on: May 15, 2020, 09:37:22 AM »
oh, really like the vibe with those.
very effective palette of colours - excellent.