the eighth scenario of my new rogue trader campaign I played two weeks ago.
Background
borderline world of Issus (called "Somewhere" by the settlers).
The Interrogation of the traitor was difficult but profitable.
Now the Inquisitor knew about the origin of the evil hidden on Issus.
The leadership of the Cult was hidding in the underground of a small imperial palace, under the protection of imperial guards under the control of the alien infestation.
The Inquisitor should act faster: the head of the Cult should be cut, or soon all the planet could be doomed.
He requested the assistance of the Adeptus Arbites, they were still loyal servants of the Emperor and they could be useful in this battle.
Arago:
"This is our only chance to eradicate the evil cancer before it could spread... if we fail, we have only another choice: Exterminatus... We will NOT fail."Overview of the board & deployment of leagues:
Special: the winner of the major plot point will have initiative in the next and last scenario.
Major plot point: The gate of the Imperial Palace
The Leagues:
Genestealer CultPerk (4): Ancient sect, Animals (Genestealers, Ogryn Hybrid, Familiar)
Leader (0): MagusH d10 B 3d8 S 3d10 D 3d10 M 2d8 F 3d10 C 4d10
Abilities: Commander, Tactician, Dread Gaze, Ispiring
Optional Kit: Sci Fi
Sidekick (3): HierarchH d8 B 4d8 S 3d8 D 2d6 M 3d8 F 2d6 C 3d6
Abilities: Moxie, Bodyguard
Optional Kit: Sci Fi
Weapon kit: Heavy
Ally (2): Ogryn HybridH d8 B 4d6 S - D - M 4d8 F - C 1d6
Ability: Big, Burst Fire
Optional Kit: Sci Fi
Follower (1) FamiliarH d6* B 1d6 S - D 4d6 M 1d6 F 3d6 C 1d6
Ability: Agile
Optiona kit: Sci Fi
Weapon kit: Light
x5 Gang (2): HybridsH - B 3d6 S 4d6 D 2d6 M 3d6 F 1d6 C 1d6
Ability: Armed
Optiona kit: Sci Fi
Weapon kit: Basic
x5 Gang (2): HybridsH - B 3d6 S 4d6 D 2d6 M 3d6 F 1d6 C 1d6
Ability: Armed
Optiona kit: Sci Fi
Weapon kit: Basic
Models: 14 figures
a Genestealer Magus/Hierarch advisor is included (the commissar in the picture above is not included)
Imperial Guard (Bot League)
Perk (3): Eagle-Eyed Troopers
Leader (0): CaptainH d10 B 3d10 S 4d10 D 2d8 M 3d8 F 3d10 C 3d10
Abilities: Commander, Tactician, Ispiring
Optional Kit: Sci Fi
Weapon Kit: Basic
Sidekick (3): HierarchH d8 B 4d8 S 3d8 D 2d6 M 3d8 F 2d6 C 3d6
Abilities: Moxie, Bodyguard
Optional Kit: Sci Fi
Weapon kit: Heavy
Ally (2): SergeantH d6 B 2d6 S 3d6 D 1d6 M 2d6 F 1d6 C 1d6
Ability: Marksman
Optional Kit: Sci Fi
Weapon kit: Basic
Ally (2): Missile LauncherH d6 B 1d6 S 3d6 D 2d6 M 2d6 F 1d6 C 1d6
Ability: Burst Fire
Optional Kit: Sci Fi
Weapon kit: Rifle
x5 Gang (2): TroopersH - B 3d6 S 4d6 D 2d6 M 3d6 F 1d6 C 1d6
Ability: Armed, Sharp
Optiona kit: Sci Fi
x5 Gang (2): TroopersH - B 3d6 S 4d6 D 2d6 M 3d6 F 1d6 C 1d6
Ability: Armed, Sharp
Optiona kit: Sci Fi
Models: 14 figures
Netherworld Cabal (my league)
Perk (2): Company of Heroes
Leader (0): Inquisitor Arago, the Mouth of the EmperorH d10 B 3d10 S 4d10 D 2d8 M 3d10 F 3d8 C 3d10
Abilities: Intimidating, Ispiring, Commander, Mounted, Indomitable
Optional Kit: Sci Fi
Weapon kit: Heavy
Sidekick (3): Kayura, the Amazon WarriorH d8 B 5d8 S 2d6 D 4d8 M 2d6 F 3d8 C 2d6
Abilities: Quick Strike, Fierce, Moxie, Savage
Optional Kit: Sci Fi
Sidekick (3): Daimon the Renegade Chaos ChampionH d8 B 5d8 S - D 2d6 M 5d8 F 3d8 C 2d6
Abilities: Brute, Animal, Bodyguard, Moxie, Muscle of Steel
Optional Kit: Fantasy
Weapon kit: Heavy
Ally (2): Krana, the Rogue EldarH d6 B 1d6 S 3d6 D 1d6 M 1d6 F 4d6 C 1d6
Ability: Speedy, Savvy, Daredevil, Sharp
Optional kit: Sci Fi
Ally (2): Kratos, the Rogue Grey KnightH d8 B 3d6 S 3d6 D - M 3d8 F 4d6 C 1d6
Ability: Armored, Marksman, Big, Fierce
Optional kit: Sci Fi
Ally (2): Rajura, the Renegade Dark EldarH d6 B 1d6 S 4d6 D 1d6 M 1d6 F 3d6 C 1d6
Ability: Speedy, Eagle Eyed, Marksman
Optional kit: Sci Fi
Weapon kit: Submachine Gun
Ally (2): BadamonH d6 B - S 3d6 D 2d6 M 1d6 F 2d6 C 4d6
Ability: Brainy, Burst Fire
Optional kit: Fantasy
Models: 7 figures
Backup lvl3: CommissarH d8 B 4d8 S 2d6 D 3d8 M 4d8 F 2d6 C 2d6
Adeptus Arbites (my league)
Perks (3): Tenacious, Keen Senses
Leader (0): Judge Baltar GriffinH d10 B 3d10 S 3d10 D 3d8 M 3d10 F 3d8 C 3d10
Abilities: Commander, Deductive, Veteran, Indomitable, Iron Will
Optional Kit: Sci Fi
Sidekick (3): Proctor Carla ReedH d8 B 3d6 S 4d8 D 3d8 M 2d6 F 4d8 C 2d6
Ability: Dashing, Quick Shot, Marksman, Deadeye
Optional Kit: Sci Fi
Ally (2): Enforcer Lorenzo "Eight-Ball" DelacroixH d6 B 1d6 S 4d6 D 1d6 M 3d6 F 1d6 C 1d6
Ability: Marksman, Eagle Eyed, Sharp
Optional Kit: Sci Fi
Ally (2): Arbitrator Bill "Giant" MarengaH d6 B 3d6 S 2d6 D 1d6 M 3d6 F 1d6 C 1d6
Ability: Brute, Fierce
Optional Kit: Sci Fi
Ally (2): Arbitrator Antoine GoodmanH d6 B 2d6 S 3d6 D 1d6 M 2d6 F 2d6 C 1d6
Ability: Marksman
Optional Kit: Sci Fi
Weapon kit: Submachine gun
Ally (2): Scribe Ezechiel AlvarezH d6 B 1d6 S - D 3d6 M 1d6 F 2d6 C 4d6
Ability: Animal, Crafty
Optional Kit: Sci Fi
Models: 6 Figures.
The Jokerz (the league used by my player)
Perk (0): None
Leader (0): JokerH d10 B 2d8 S 4d10 D 4d10 M 2d8 F 4d10 C 3d10
Abilities: Speedy, Lucky Devil, Agile, Trick, Indomitable, Dashing, Quickshot
Optional Kit: Sci Fi
Sidekick (3): Harley QuinnH d8 B 4d8 S 3d8 D 4d6 M 2d6 F 3d8 C 2d6
Abilities: Speedy, Agile, Moxie, Muscle of Steel, Quick Strike
Optional Kit: Sci Fi
x2 Allies (4): Deilia & Deidra, the Dee Dee SistersH d6 B 3d6 S 3d6 D 2d6 M 1d6 F 2d6 C 1d6
Ability: Agile, Savvy, Fierce, Eagle Eyed
Optional kit: Sci Fi
Ally (2): HarleenH d6 B 3d6 S 4d6 D 2d6 M 1d6 F 1d6 C 1d6
Ability: Fierce, Marksman, Daredevil, Eagle Eyed
Optional kit: Sci Fi
Ally (2): JollyH d6 B - S - D 5d6 M 1d6 F 4d6 C 2d6
Ability: Animal, Sly
Optional kit: Sci Fi
Models: 6 figures
Space Pirates (Allies of the Jokerz)
Perks (1): Companions (1)
Leader (0): BaneH d10 B 5d10 S 3d10 D 3d10 M 4d10 F 2d8 C 2d8
Abilities: Muscle of Steel, Fierce, Brute
Optional Kit: Sci Fi
Ally (2): CybergalH d6 B 1d6 S 3d6 D 1d6 M 2d6 F 2d6 C 2d6
Ability: Sharp, Marksman
Weapon Kit: Rifle
Optional Kit: Sci Fi
Ally (2): ShortyH d6 B 2d6 S 2d6 D 1d6 M 3d6 F 1d6 C 1d6
Ability: Mighty, Slam
Weapon Kit: Rifle
Optional Kit: Sci Fi
Ally (2): VultureH d6 B 1d6 S 2d6 D 2d6 M 1d6 F 2d6 C 2d6
Ability: Crafty, Shadowy
Optional Kit: Sci Fi
Weapon kit: Rifle
Ally (2): FonzieH d6 B 2d6 S 3d6 D 1d6 M 2d6 F 1d6 C 1d6
Ability: Brute, Relentless
Optional Kit: Sci Fi
Weapon kit: Rifle
Follower (1): WeirdmanH d6* B 1d6 S 2d6 D 1d6 M 1d6 F 3d6 C 1d6
Ability: Savvy
Optional Kit: Sci Fi
Weapon kit: Shotgun
Models: 6 figures
The Batte Report:
The battle begins, most of the minions of the cult are defeated.
The two hybrid gangs and one of the imperial guard gangs re gone.
Daimon, 8-Ball, Harleen and Weidman are KO too.
Arago:
"We are breaking the defences of the heretics, continue to advance!"Fonzie, Kayura, Shorty and Kratos are KO.
Harley Quinn:
"The way is free! Come on Bane, we must move fast or we will lost the fun!" The last two imperial guard troopers, the imperial sergeant and the genestealer familiar are KO.
Judge Griffin:
"This is the right end for all the traitors or our beloved emperor."The Jolly and the Hierarch are KO.
Genestealer Magus:
"You will not pass!"The Ogryn Hybrid a Dee Dee sister and the commissar are KO. Arago lose his demonic steed and he is down, but he will recover.
Arago:
"Cursed minions of the unholy beast! I lost my loyal steed and I'm injured but my determination is still unshakable!"Giant, the Magus, the last dee dee sister and Imperial Guard Captain are KO.
Genestealer Cult Magus:
"Forgive me, father! I failed to defend the gate of your Underground kingdom!"The Joker move to the gate and he control it, winning the scenario.
Joker:
"It was a funny game, but it could be only a winner, and that's me! Arago:
"Fool! Your madness will condemn us all!"The Jokerz gang control the major plot point gate, gaining 3 victory point and winning the game.
In the next and last scenario they will have the initiative.