*
Welcome, Guest. Please login or register.
April 26, 2024, 11:23:13 AM

Login with username, password and session length

Donate

We Appreciate Your Support

Members
Stats
  • Total Posts: 1690761
  • Total Topics: 118348
  • Online Today: 947
  • Online Ever: 2235
  • (October 29, 2023, 01:32:45 AM)
Users Online

Recent

Author Topic: Blood & Plunder: Building a port  (Read 10783 times)

Offline Hunter776

  • Bookworm
  • Posts: 63
Re: Blood & Plunder: Building a port
« Reply #15 on: July 11, 2017, 04:06:11 AM »
Your burgeoning port town is lovely.

I am literally sitting here right now plotting how I could attempt to land there, take the emplacement, and sack the town!

Won't be easy.

Offline Hitman

  • Scatterbrained Genius
  • Posts: 2086
Re: Blood & Plunder: Building a port
« Reply #16 on: July 11, 2017, 04:20:28 AM »
Thanks for the gibbet tutorial. I will have to try making that as I was trying to figure out what to use. Your town, and other items for your port look fantastic. Thanks for sharing.
Regards,
Hitman
 8)
Victory is guaranteed to the last man standing, but always remember those whom you stepped on to get there!!

Offline Poiter50

  • Scatterbrained Genius
  • Posts: 3562
Re: Blood & Plunder: Building a port
« Reply #17 on: July 11, 2017, 04:53:05 AM »
Sail in, looking like a merchantman, sneak out at night and take the bastion while your piratical friends sail in to reinforce you.  lol
Cheers,
Poiter50

Offline Hunter776

  • Bookworm
  • Posts: 63
Re: Blood & Plunder: Building a port
« Reply #18 on: July 11, 2017, 06:51:08 AM »
Henry Morgan, is that you?

Online Malamute

  • Prince of Darkness
  • Supporting Adventurer
  • Elder God
  • *
  • Posts: 19331
    • Boot Hill Miniatures
Re: Blood & Plunder: Building a port
« Reply #19 on: July 11, 2017, 08:20:01 AM »
So pleased to see you back at what you do best, building and presenting LAF worthy eye candy. ;D

 Keep it coming! :)
"These creatures do not die like the bee after the first sting, but go on age after age, feeding on the blood of the living"  - Abraham Van Helsing

Offline Jeff965

  • Scatterbrained Genius
  • Posts: 2638
Re: Blood & Plunder: Building a port
« Reply #20 on: July 11, 2017, 08:47:41 AM »
Crikey, I can remember reading your stuff on Sharp Practice in India and being very inspired. Great to see you back in the saddle and looking forward to more :)

Offline Furt

  • Scatterbrained Genius
  • Posts: 2627
  • Barbarous...
    • "Adventures in Lead"
Re: Blood & Plunder: Building a port
« Reply #21 on: July 11, 2017, 10:07:20 AM »
So pleased to see you back at what you do best, building and presenting LAF worthy eye candy. ;D

Too kind Nick - it has been too long mate - but this place still feels like home  :)

Crikey, I can remember reading your stuff on Sharp Practice in India and being very inspired. Great to see you back in the saddle and looking forward to more :)

Thanks Jeff, alas I haven't visited Indostan in (oh my God!!!) three years!  :o
« Last Edit: July 11, 2017, 10:48:17 AM by Furt »
“A prisoner of war is a man who tries to kill you and fails, and then asks you not to kill him.”

http://adventuresinlead.blogspot.com/


Offline manatic

  • Mad Scientist
  • Posts: 679
    • Dawn of the Lead
Re: Blood & Plunder: Building a port
« Reply #22 on: July 12, 2017, 02:19:20 PM »
Beautiful work on this, truly inspiring. Now to get a cake embosser...

Offline rumacara

  • Supporting Adventurer
  • Galactic Brain
  • *
  • Posts: 4348
  • Zillions of painted miniz!
Re: Blood & Plunder: Building a port
« Reply #23 on: July 12, 2017, 08:49:53 PM »
Very well done Frank. :-* :-*
Welcome back.
Keep it coming. :)

Offline FifteensAway

  • Galactic Brain
  • Posts: 4656
Re: Blood & Plunder: Building a port
« Reply #24 on: July 13, 2017, 02:36:15 AM »
Sirrah,

While I agree your buildings don't look 'Spanish' I disagree that they don't look Caribbean.  I could see something like that in Curacao or some other places, wherever there is Dutch or French influence.

And you are reminding me of my own little project, a pentagonal star fort with a lower elevation substantial outwork in significant disrepair (courtesy of a couple of damaged walls) - an adaptation project of Stone Mountains 15 mm fort.  I figure to put the main fort atop a modest cliff and the outwork abutting close by and closer to the sea.  The outwork idea came from replacing the stock bastions with the optional Spanish tower bastions, need to order another gate piece before much progress, however.  Or maybe I'll get brave and scratch that portion of the project!   :o

And, as others say, nice work.  I shall be watching for further inspiration.

Offline Furt

  • Scatterbrained Genius
  • Posts: 2627
  • Barbarous...
    • "Adventures in Lead"
Re: Blood & Plunder: Building a port
« Reply #25 on: July 14, 2017, 02:41:40 AM »
Thanks all  :)

Very well done Frank. :-* :-*
Welcome back.
Keep it coming. :)

Thanks Rui, it is nice to be doing some modelling again.  :)


While I agree your buildings don't look 'Spanish' I disagree that they don't look Caribbean.  I could see something like that in Curacao or some other places, wherever there is Dutch or French influence.

Thanks for that Fifteens, was thinking that myself, although this rendition of Blood & Plunder is set in the mid to late 17th century, I do wonder if Curacao would have been established?

Offline FifteensAway

  • Galactic Brain
  • Posts: 4656
Re: Blood & Plunder: Building a port
« Reply #26 on: July 14, 2017, 03:22:26 AM »
Hmm, made me wonder, so I checked.  Copy and paste from Wikipedia re: Netherlands colony establishments in the New World:

Sint Maarten in 1618
Bonaire in 1634
Curaçao in 1634
Sint Eustatius in 1636
Aruba in 1637
Saba in 1640
Tortola, Virgin Gorda, Jost van Dyke before 1640

Happy to help - but next batch of research may involve a dispatch of Guilders in my direction.  :D

Offline Furt

  • Scatterbrained Genius
  • Posts: 2627
  • Barbarous...
    • "Adventures in Lead"
Re: Blood & Plunder: Building a port
« Reply #27 on: July 14, 2017, 11:46:12 PM »
Hmm, made me wonder, so I checked.  Copy and paste from Wikipedia re: Netherlands colony establishments in the New World:

Sint Maarten in 1618
Bonaire in 1634
Curaçao in 1634
Sint Eustatius in 1636
Aruba in 1637
Saba in 1640
Tortola, Virgin Gorda, Jost van Dyke before 1640

Happy to help - but next batch of research may involve a dispatch of Guilders in my direction.  :D

Well there you go - thanks. And as for the Guilders, sure I'll pay ya, but I'll only be robbing them back.  :)

Offline FifteensAway

  • Galactic Brain
  • Posts: 4656
Re: Blood & Plunder: Building a port
« Reply #28 on: July 15, 2017, 02:04:49 AM »
Furt, I say we settle this like gentlemen wargamers.  My fleet and pirates meet up with your fleet and pirates across a gaming table.  Now, I only have 17 ships and a few small schooners and only about 1500 painted armed folk in my piratical collection.  That includes rather a number of distracting distaff lassess.  Where shall that lot meet up with yours?

 :o

But a modest view of a few - http://carobbeansea.blogspot.com/2011/11/

Scroll thee down the page ya' lubber!
« Last Edit: July 15, 2017, 02:09:50 AM by FifteensAway »

Offline Furt

  • Scatterbrained Genius
  • Posts: 2627
  • Barbarous...
    • "Adventures in Lead"
Re: Blood & Plunder: Building a port
« Reply #29 on: July 15, 2017, 11:45:39 PM »
Ok - u win!!  ;)

 

Related Topics

  Subject / Started by Replies Last post
105 Replies
25384 Views
Last post May 01, 2017, 09:09:12 PM
by Hunter776
6 Replies
2187 Views
Last post April 22, 2016, 07:50:20 PM
by Captain Blood
12 Replies
3244 Views
Last post October 05, 2016, 05:50:26 PM
by pops
13 Replies
2439 Views
Last post August 10, 2017, 05:45:11 PM
by rumacara
8 Replies
1502 Views
Last post August 13, 2017, 05:38:11 PM
by DintheDin