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Author Topic: Ghost hunting / fighting skirmish game?  (Read 884 times)

Offline Bergh

  • Scientist
  • Posts: 231
Ghost hunting / fighting skirmish game?
« on: July 09, 2017, 10:58:04 PM »
(Hope this is the correct place).

I have a bunch of 1920's miniatures and ALOT of ghost miniatures, cemetery scenery and so forth.
I have both Strange Aeons and Pulp Alley rule systems.

My question is: Are there a better/other system, better suited for my needs, of pure ghost hunting/fighting?
-Brian Bjerregaard Bergh

Offline twrchtrwyth

  • Scatterbrained Genius
  • Posts: 3866
  • Don't join dangerous cults: practice safe sects.
    • Deeside Defenders
Re: Ghost hunting / fighting skirmish game?
« Reply #1 on: July 09, 2017, 11:03:59 PM »
Others include: Fear and Faith and it's expansions, Chaos in Cairo and Carpathia, USE ME Eldritch Horror, Mythos Miniatures.
He that trades Liberty for Security will soon find that he has neither.

Benjamin Franklin


Offline Inkpaduta

  • Supporting Adventurer
  • Mastermind
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  • Posts: 1338
Re: Ghost hunting / fighting skirmish game?
« Reply #2 on: July 09, 2017, 11:28:40 PM »
You could also try Combat Zone.

They have a site online called Combat Chronicles where there are
articles for the game on using Vampires, Werewolves and Zombies.
I am sure you good get good ideas for ghosts from these.

Offline Chris Abbey

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  • Posts: 1805
    • Sally 4th Wargames Terrain & Figure Storage
Re: Ghost hunting / fighting skirmish game?
« Reply #3 on: July 10, 2017, 12:01:58 PM »
I've found Pulp Alley to be perfect for this sort of thing, especially since the publication of the horror deck. The great thing about Pulp Alley is that their is always a point to the game rather than just lining up and fighting the opposition due to the plot point driven mechanics.

Here's some graveyard action from the last game that I played.

Chris Abbey
Www.sally4th.co.uk

 

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