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Author Topic: A Wizard in Hazard  (Read 959 times)

Offline Michi

  • Galactic Brain
  • Posts: 4168
  • Hoist the colours!
    • Tableterror
A Wizard in Hazard
« on: July 26, 2017, 11:15:13 AM »
Muhahaha!
Rabella and Knechthild vom Knochenturm, my necromantress and her apprentice still fill their crypt base with hollow laughter after that successful raid and a night of feasting and drinking on the unable Great Maldinovic and his even more unable minions. Treasures shall be counted, more spells shall be learned, magic level shall be raised and stats shall be improved on account of that tremendous victory!
Great game again last night  - I simply love FROSTGRAVE!

This is what happened to my opponent (in his own words):
Frostgrave: A Wizard in Hazard



The plan was to look for profitable artefacts in the outer areas of Frostgrave. Quick in, fast out. And with a minor demon, who was still summoned up, the hunt should become a child's play. That was the plan. What followed was a disaster.



In the outskirts of the ruins, my group, which had gathered around the elementalist Maldinovic - the GREAT Maldinovic - was surprised by a necromancer and his entourage.



And all of a sudden it went very fast. Treasure chests were teleported back and forth, but that weakened the elemental wizard so much that his dark competitor and his apprentice effortlessly succeeded in tearing and releasing the demon from his mental encirclement. It was only thanks to the courageous commitment of the elementary apprentice that the demon could be brought under control again.



But then the necromancer let go of his dogs, which immediately attacked the great Maldinovic, so that the demon was once again free, and immediately attacks one of my nearest mercenaries with his claws and teeth.





Only with the help of a scroll Maldinovic' apprentice succeeded in hurling the demon to the top of a nearby tower.



More and more precious items were gathered by the henchmen of the necromancer and one of my mercenaries unfortunately died in a desperate attempt to claim one of the treasure chests.



With teleportations and massive, spell-supported jumps, the dark minions retreated with more and more treasures.



In a desperate assault on the demon, the mercenaries of the necromancer managed to overthrow the demon from the top of the tower.

Maldinovic and his apprentice, wounded with many injuries, had to retreat rapidly with the remaining entourage and just a small bag full of prey, while the victorious jubilant of the dark henchmen echoed through the empty streets of Frostgrave.


Conclusion:
In contrast to the last game, I managed to fail at all of my dice rolls this time. Only two spells worked, and that was because I had to put a lot of the magician's and the apprentice's health into account. Even the simplest dice rolls for shooting and close combat all went south. It was a drama. But it was a drama worth seeing! We had a lot of fun with the easy to play Frostgrave rules.

Offline jp1885

  • Scatterbrained Genius
  • Posts: 2110
  • "An enquiring mind is sufficient qualification"
    • My Frostgrave blog
Re: A Wizard in Hazard
« Reply #1 on: July 26, 2017, 02:09:34 PM »
Great report! I feel your pain with those dice rolls.

Offline giles the zog

  • Scientist
  • Posts: 400
    • The Lost City of Carcosa
Re: A Wizard in Hazard
« Reply #2 on: July 26, 2017, 04:11:46 PM »
Nice write up.

There are some wizards who just can't cast spells, JP's Thaddeus (who is EVIL, and must be destroyed) is one such, closely run by Jim's ver so not Egyptian Enchanter.

Mind you, I have a woeful track record on Initiative rolls.
Wandering stars, for whom is reserved, the blackness, the darkness forever.

https://thelostcityofcarcosa.com

 

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