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Author Topic: War games rules with "terrain to terrain" movement.  (Read 1311 times)

Offline Andrew May

  • Mastermind
  • Posts: 1385
    • Meridian Miniatures
War games rules with "terrain to terrain" movement.
« on: August 11, 2017, 09:30:08 AM »
Sorrry for the vague question but I'm trying to work out some home brew rule mechanics and remember reading a similar concept before...

I'm playing with ideas where models are moved from terrain feature to terrain feature rather than measuring distances and moving around the table freely. I know it's been done before but damned if I can remember what rule set(s) it was. I'd like to see how others have handled it and take it into consideration. Any ideas?

Offline Dr DeAth

  • Scatterbrained Genius
  • Posts: 2879
    • My Little Lead Men
Re: War games rules with "terrain to terrain" movement.
« Reply #1 on: August 11, 2017, 09:53:55 AM »
Sorrry for the vague question but I'm trying to work out some home brew rule mechanics and remember reading a similar concept before...

I'm playing with ideas where models are moved from terrain feature to terrain feature rather than measuring distances and moving around the table freely. I know it's been done before but damned if I can remember what rule set(s) it was. I'd like to see how others have handled it and take it into consideration. Any ideas?

I think the rules you're referring to are Crossfire by Arty Conlife.

There's a you tube video that explains the basics here
Photos of my recent efforts are at www.littleleadmen.com and https://beaverlickfalls.blogspot.com

Offline MartinR

  • Scientist
  • Posts: 224
    • The games we play
Re: War games rules with "terrain to terrain" movement.
« Reply #2 on: August 11, 2017, 09:58:54 AM »
Crossfire. Each move action stops upon encountering a piece of terrain and is subject to reactive fire, if the unit remains in good order, the  player retains the initiative and can initiate another move action. It works very well, the density of the terrain regulates the pace of both movement and combat.

An interesting variation and be found in Fireball Forward which limits the number of terrain crossings an element can make within a given turn, but movement is otherwise unlimited within a certain radius.

I did an operational game a few years ago which was based on area movement, more dense terrain had smaller areas and iirc some boardgames use similar concepts (Fire Over Arnhem etc).

"Mistakes in the initial deployment cannot be rectified" Helmuth von Moltke

Offline Belgian

  • Scatterbrained Genius
  • Posts: 2681
    • Wargame News and Terrain
Re: War games rules with "terrain to terrain" movement.
« Reply #3 on: August 11, 2017, 10:09:35 AM »
There's also Ganesha's Battlesworn Fantasy Rules
Wargame News and Terrain Blog, daily updated with the latest wargame news

Interested click https://wargameterrain.blogspot.com/

Offline Andrew May

  • Mastermind
  • Posts: 1385
    • Meridian Miniatures
Re: War games rules with "terrain to terrain" movement.
« Reply #4 on: August 11, 2017, 10:59:30 AM »
There's also Ganesha's Battlesworn Fantasy Rules

That's the one I was thinking of, plenty of food for thought above though, cheers guys.

Offline Jagannath

  • Mastermind
  • Posts: 1653
    • Blades and Blasters
Re: War games rules with "terrain to terrain" movement.
« Reply #5 on: August 12, 2017, 02:23:54 PM »
Rogue Planet works like this too.

 

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