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Author Topic: Re: Idle Fantasies - Orc Cultists - 12th Jan  (Read 4379 times)

Offline Arundel

  • Mastermind
  • Posts: 1221
  • Galloping Outward Into the Weather!
Re: The Fantastic Adventures of an Idle Doodler - Update 18th Oct
« Reply #30 on: October 20, 2017, 04:20:24 PM »
They all look great, ID. Couldn't agree more on how nice it is to paint figures that aren't over-detailed. Thanks for sharing!

Offline Idle Doodler

  • Scientist
  • Posts: 369
    • Idle Doings of an Idle Doodler
Re: The Fantastic Adventures of an Idle Doodler - Update 18th Oct
« Reply #31 on: October 24, 2017, 09:48:18 AM »
Thanks! Yeah, I've realised that I have a limited attention span when it comes to painting a miniature - if it takes longer than a couple of sessions over a fortnight, then I start to lose interest and the figure might be left half-finished for ages. This happens with mounted miniatures and with overly-detailed miniatures. I'm a millennial - I can't deal with long projects and commitments*!


* Marriage excepted - he says, looking at his wedding ring...

Offline Idle Doodler

  • Scientist
  • Posts: 369
    • Idle Doings of an Idle Doodler
Idle Fantasy - Update 24th Oct
« Reply #32 on: October 24, 2017, 10:28:01 AM »
Another of my favourite GW LotR minis - the plastic Fellowship version of Boromir. I love the movement in the miniature's stance - far preferable to the original pose, which I always felt looked like a chap holding things he didn't know what to do with. This one doesn't have the satisfying weight of his metal counterpart, but he stuck a lot more comfortably to the base than my other minis so far.

I've recoloured him to fill in as a generic warrior in my Pulp Alley / Battle Company games.


Offline Idle Doodler

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  • Posts: 369
    • Idle Doings of an Idle Doodler
Re: Idle Fantasies - Orc Cultists - 12th Jan
« Reply #33 on: January 12, 2018, 04:53:58 PM »
After a bit of a break, here are some orc members of the Cult of the Beetle (for more on that, see the AAR).

These guys took me a little while to get done, but the most sluggish point was the beginning as I tried to work out the best way to represent the participants in the Pulp Alley campaign. Having decided to try and avoid buying new miniatures for a few months, I set about trawling through my backlog of sprues and partially assembled / unpainted models to put a force together.

Now, I was determined not to get bogged down too long on any one model, so they needed to be easy to convert and easy to paint. I had discovered a skin tone I liked by using Vallejo Sepia Wash over a basecoat of Vallejo Tan Earth, so aimed to do most of the fodder troops using nothing but basecoats and washes.


First up we have Fierce Cultists and Militant Cultists, the most basic of Orkwyrd's minions which ironically required the most work. They're Wargames Factory orc heads on Warlord Games celt bodies, both elements needing chopping and filing down so as to join neatly together. Painting-wise they were all done using three different browns for basecoats, one silver, one bronze, one off-white and one black, which were all finished with either a plain brown wash or a strongtone shader.






The Faceless Ones, the specialised warriors, were by far the easiest. Plain LotR Berserkers with the same paint scheme as the cultist minions.




The Beetle Priest, one of the living cult leaders, was a Gripping Beast Arab archer body and arms with a Warlord Games orc head filed down to suit. A minimal amount of highlighting involved on this one.




And finally the Risen Priest, a LotR Ringwraith with hands painted as bone rather than armour. Very quick and basic highlighting again.




Altogether, these models should be enough for me to play the first chapter of the Tomb of the Beetle (Serpent), though I need to source a decent miniature from my collection to represent Orkwyrd's physical avatar. I shall keep searching.

 

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