2019 TNT COOPERATIVE NARRATIVE CAMPAIGN - "The Dog Days of Summer"I don’t really have the energy this year for a full blown TNT campaign, so I’ve decided to do something more casual and on a smaller scale. The campaign will be an invite-only, cooperative campaign where 3 players work towards a common goal. Rather than players controlling full warbands, each player will control 3+ models who will collectively operate as if they belonged to the same warband. I will create the scenarios and control the antagonists, whether they be rival warbands, wasteland beasties, or the terrain itself.
The story will pick up where the last one ended. Cyborg Hitler, Mega Nixon, Mr. M, and some of the saucer's crew members narrowly escaped the carnage swirling around their crashed saucer, and fled deep into Seattle’s blasted ruins. Recognizing the threat posed by the Off-Worlders, the Renegade Reclaimers, Peace Keepers, and Tribals have declared a temporary truce and organized a posse to hunt down the Off-Worlders.
This map of post-apocalypse Seattle includes the sites and references to some of the events from from the previous campaign plus new areas of interest.
I haven't figured out all the details yet, but these are my initial thoughts.
Each player will get 150 BS to hire and equip 3 fighters from the faction they played during the 'Springtime in the Wasteland' campaign. Because of their faction specific rules, I'll need to tweak the Renegade Reclaimers some.
Player 1's group will consist of a Leader and 2 Rank-and-File fighters. Players 2 and 3 will each get to field 1 Elite, 1 Specialist, and 1 Rank-and-File fighter from their respective factions.
The players will operate as a single warband. When it's the posse's turn to activate, the players will decide among themselves which model tests for activation. If the players can't come to a unanimous consensus, the player who controls the leader will decide.
To make things a bit more interesting, each faction will be given secret missions -some of which may interfere with the overall mission or the mission of another faction. The secret missions will be used to determine an overall winner.
The secret missions will be accomplished in different ways. The most common way will require the factions to collect info and items from terrain features or the bodies of fallen enemy by performing a 1 AP 'Scrounge' actions during the scenarios. If a model scavenges within 6" and LOS of a model from another faction, the result will become public. If not, then the scavenging player alone will learn the results. Scavenging will produce a variety of results, such as weapons, equipment, trade goods (barter scrip), a clue/info vital to a mission, a terrain hazard, a hostile critter, or nothing at all.
I am going to change the rules for how barter scrip is earned. The Wasteland Deck will still have a part to play, but the posse will gain most of its barter scrip by Scrounging during the scenarios. By making this change, the players won't know if the player is attempting to achieve a secret mission objective or simply searching for weapons and trade goods.
I can see this rule devolving into factions hoarding barter scrip or situations where one player spends the whole game Scrounging while the others do all the fighting. To prevent the former and disincentive the latter, whenever trade goods are found, they must be handed over to the group to be divided evenly at the end of the mission. Presumably, the group travels together to the market to barter trade goods, so concealing the transactions from the other factions is difficult.
More later....