So I was perusing through my Pulp Alley booklets and mentally editing characters cards for future games, and I'm particularly struck by the new Lemuria book's abilities, adding as they do a penalty for the sake of an extra bonus.
Absent Minded, Awkward, Dithering, Faint of Heart and Timid - these all give extra abilities at the expense of hampering certain skills or actions. The book states the ability cannot be combined with abilities and perks that prevent actions or reduce skill dice. This presumably primarily relates to abilities like Big and Mindless. Does this mean that they can't be combined with Sly, Brainy and Animal, which don't reduce a skill dice but remove a skill altogether? How about the Quick-Something abilities, which reduce a dice-type?
Also, with regards to Timid vs Paralyzer (sic!) - the latter triggers an opposed Might check. If the target is Timid, do they automatically lose the dice off if they don't discard a Fortune Card?
What are folks' thoughts?