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Author Topic: Palaeo Diet: Q&A (now with added wind!)  (Read 10872 times)

Offline nervisfr

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Re: Palaeo Diet: Q&A (now with added wind!)
« Reply #15 on: January 22, 2018, 01:20:19 PM »
thank you nic for this sniff test.

I don't know if i'll use it but i like your first line that give me the answer
Quote
For players wishing to add to their woes, why not admit that your hunters probably haven’t had a wash in a while"

This is a reason for me to don't use the sniff rule : hunters smell has strong as the beast they hunted  lol lol lol lol lol so no need for wind...
Frenchy Eric, aka Ch'ti Eric or Re-Animator
"J'ai bon caractere mais j'ai le glaive vengeur et le bras seculier"

http://chti-reanimator59.blogspot.fr[

Offline Poiter50

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Re: Palaeo Diet: Q&A (now with added wind!)
« Reply #16 on: January 22, 2018, 02:29:17 PM »
lol. Knowing them I understand their interest.  ;)

Good stuff on the Smelly Hunters rule, Nic: it particularly interested my three young boys, for some reason. ::)

We will give it a try at the next opportunity, and see if it passes the sniff test.
Cheers,
Poiter50

Offline nervisfr

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Re: Palaeo Diet: Q&A (now with added wind!)
« Reply #17 on: January 24, 2018, 04:55:05 PM »
some new rules questions, coming back from my memory after our games :

* there is no "leapfrog" like other Ganesha games.
we can understand for the animal because their bases are very greater than the hunter's 25mm round one.
but why the hunters can't "leapfrog" ?


* Not a rules question ;
No budget cost to build a hunting party. A simple one (not like the mathematic's one from Ganesha).
Rating the weapon use and forcing players to make choice.

Eric

Offline Irregular Wars Nic

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Re: Palaeo Diet: Q&A (now with added wind!)
« Reply #18 on: January 25, 2018, 01:10:25 PM »
* there is no "leapfrog" like other Ganesha games.
we can understand for the animal because their bases are very greater than the hunter's 25mm round one.
but why the hunters can't "leapfrog" ?

Leapfrogging the measuring stick is only really justified if there is an offset. So in most Ganesha games, a model can leapfrog, and having a larger base, means their movement is slightly longer, but it also means that more enemies can gang up in a melee. In Faustus Furius, a larger base allows chariots to move slightly further, but makes them less maneuverable.

In PDEE, there is no outnumbering bonus for melee, so the benefits of leapfrogging would make the game a bit unbalanced. Models with larger bases (usually larger figures) would be able to skulk further than figures on much smaller bases for example, and that was never the intention.

* Not a rules question ;
No budget cost to build a hunting party. A simple one (not like the mathematic's one from Ganesha).
Rating the weapon use and forcing players to make choice.

I don't really understand this as a question at all... It is true however. There is no points cost for creating the hunting party. Each tool type (spear, club, bow, fire) has positive and negative features. They were designed to be balanced overall, although some tools lend themselves better to some scenarios than others.

And if none of that made sense, apologies. I have the super nasty 2018 versiou of the flu and my head feels detached from my body!

Offline nervisfr

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Re: Palaeo Diet: Q&A (now with added wind!)
« Reply #19 on: January 25, 2018, 07:01:31 PM »
Thank you for your answers nic.
Take care of you ;)


Offline nervisfr

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Re: Palaeo Diet: Q&A (now with added wind!)
« Reply #20 on: January 27, 2018, 03:59:59 PM »

Back with a picture of my homemade spears , for testing an ammunition rule for our next games...



they are burned spearheads because i'm was too lazy to create silex head ones..... :?

Eric

Offline Irregular Wars Nic

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Re: Palaeo Diet: Q&A (now with added wind!)
« Reply #21 on: January 29, 2018, 01:25:18 PM »
It's a lovely idea (and well executed).

Let us know how it works out.

Offline nervisfr

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Re: Palaeo Diet: Q&A (now with added wind!)
« Reply #22 on: January 29, 2018, 01:32:59 PM »
It's a lovely idea (and well executed).

Let us know how it works out.

thank you.
it's only toothpick with a little cutter work to make them slimmer.

Need some arrows too....  ;)

Offline agentbalzac

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Re: Palaeo Diet: Q&A (now with added wind!)
« Reply #23 on: February 07, 2018, 05:44:16 AM »
Got another game tonight. 

We're going to try another Aurochs hunt, adding in Hounds and the Smelly Hunters rule.

I'm also going to try these rules for juvenile Aurochs (using Nic's earlier comment as a starting point):
  • Savagery: always 6+; Resilience: as adult -1; Bulk: as adult -1.
  • For each juvenile, nominate a 'parent' adult.
  • If a juvenile beast is the subject of an Attack action, the nominated parent will in turn react with an Attack Reaction on the attacker.

..but adding in these as well:
  • A juvenile beast which gets an Alarmed, Flee or Move Away Reaction will move towards it’s parent where possible, avoiding impassable terrain, sheer drops or base contact with any hunters..*
  • If a juvenile beast reacts with a Roar Reaction, it’s parent will move 1 x Medium towards it, avoiding impassable terrain, sheer drops or base contact with any hunters.*

Trying to keep it simple.  I will report back on our findings.

Offline Irregular Wars Nic

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Re: Palaeo Diet: Q&A (now with added wind!)
« Reply #24 on: February 07, 2018, 02:29:26 PM »
Those are some really nice extra rules there for juveniles. Do please report back and let me/us know how you get on.

Offline nervisfr

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Re: Palaeo Diet: Q&A (now with added wind!)
« Reply #25 on: March 01, 2018, 10:26:51 AM »
We have played 2 training games last friday for 2 newcomers to this rules.
one with herd grazers and small predator.
one with mammoths to taste the hard life of hunting of the time.
some pics will follow.


In my next game, i will try to add a new trait for hunter party.  ;)

Handler
The hunter is known to get good feeling with hounds and be able to manage hound's training for hunting.
A Handler can control up to 3 dogs.
Each turn, he may reroll one failed hound's activation die, but only for one of his hounds.
The control over the Hounds isn't yet total  ;)

Eric

Offline Irregular Wars Nic

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Re: Palaeo Diet: Q&A (now with added wind!)
« Reply #26 on: March 11, 2018, 08:36:06 PM »

Handler
The hunter is known to get good feeling with hounds and be able to manage hound's training for hunting.
A Handler can control up to 3 dogs.
Each turn, he may reroll one failed hound's activation die, but only for one of his hounds.
The control over the Hounds isn't yet total  ;)

Eric

That is a nice new trait as well.

Without giving away too many reveals, we have been beavering away play testing the forthcoming expansion for Palaeo Diet: Eat or be Eaten. Once provisionally called 'Tales of Herc the Hero', it will be called the more open-ended Fireside Tales.

http://irregularwars.blogspot.co.uk/2018/03/playtesting-fireside-tales-for-pdee.html


Offline nervisfr

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Re: Palaeo Diet: Q&A (now with added wind!)
« Reply #27 on: March 13, 2018, 10:35:03 AM »
Great news nic !

an another rules clarification needs :

in the Shaman Trait

"...If, during the course of the hunt, the Shaman rolls a combination of failed and successful activations, they may spend 1 successful activation to modify the reaction die of the nearest beast by up to +/-3. "

About the rolls a combination of failed and successful activations, does it's mean, only one time or every time it's happen ?

cheers
Eric

Offline Irregular Wars Nic

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Re: Palaeo Diet: Q&A (now with added wind!)
« Reply #28 on: March 13, 2018, 08:40:29 PM »
Great news nic !

an another rules clarification needs :

in the Shaman Trait

"...If, during the course of the hunt, the Shaman rolls a combination of failed and successful activations, they may spend 1 successful activation to modify the reaction die of the nearest beast by up to +/-3. "

About the rolls a combination of failed and successful activations, does it's mean, only one time or every time it's happen ?

cheers
Eric

Every time it happens in the game - but they can only modify it if they spend a successful action of course.

Offline nervisfr

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Re: Palaeo Diet: Q&A (now with added wind!)
« Reply #29 on: March 14, 2018, 03:00:00 PM »
Thank you Nic.

a new trait for our future test in demo :

Pyromaniac
Fall in love with the Fire and is very obsess about it.
When starting a groung Fire, this Hunter start always 2 Fires pern turn instead of the one authorized




 

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