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Author Topic: Good pirate naval rules?  (Read 1249 times)

Offline Zeebeest

  • Bookworm
  • Posts: 92
Good pirate naval rules?
« on: January 25, 2018, 09:51:12 AM »
Hi,

I'm looking for some good and not necessary historical naval rules for pirate ship battles.

I know of the old Man o' war game and uncharted seas, but are there any other good rulesets out there. Something among those lines would do nicely.

Greetings,
Zeebeest.

Offline SteveBurt

  • Mastermind
  • Posts: 1283
Re: Good pirate naval rules?
« Reply #1 on: January 25, 2018, 10:52:45 AM »
Blood & Plunder has very good ship rules (and good land and amphibious, too)

Offline HerbyF

  • Mastermind
  • Posts: 1981
  • Why fear nightmares when you can be one
Re: Good pirate naval rules?
« Reply #2 on: January 26, 2018, 05:38:05 AM »
If you can find them, we have used "Limies & Slimies" for years. The are quick & easy, down & dirty. And a lot of fun.
LHV 2015 +200 2016 +770 2017 +636 2018 +888 2019 +1015 2020 +656 2021 +174 2022 +220 2023 +312 2024 +95

Offline FifteensAway

  • Galactic Brain
  • Posts: 4608
Re: Good pirate naval rules?
« Reply #3 on: January 26, 2018, 07:00:39 AM »
Just did a quick Google and found Limeys and Slimeys is available as a free download: https://vignette.wikia.nocookie.net/freewargamesrules/images/e/eb/Limeysandslimeys.pdf/revision/latest?cb=20141023090937

Offline Belisarius

  • Supporting Adventurer
  • Mastermind
  • *
  • Posts: 1608
    • Yahoo groups Ulster Wargames Society
Re: Good pirate naval rules?
« Reply #4 on: January 26, 2018, 11:33:26 AM »
Thanks for these , F , I could,nt read them until I Googled then opened them in Safari .          Nice find , I,ve been looking for a simple set of pirate ship rules , thanks again .

Offline Gracchus Armisurplus

  • Scientist
  • Posts: 275
Re: Good pirate naval rules?
« Reply #5 on: January 27, 2018, 05:58:37 AM »
Can't go past Galleys and Galleons, IMO.

Offline has.been

  • Galactic Brain
  • Posts: 8235
Re: Good pirate naval rules?
« Reply #6 on: January 27, 2018, 01:51:29 PM »
Peter Pig do Pirate rules. which include infantry action (mainly) and ship stuff.
You can play with their small model ships, or 15mm figures on bigger (obviously) ships.
I have used cut outs for the decks for close in 'one on one' boarding actions, much fun.

Offline Zeebeest

  • Bookworm
  • Posts: 92
Re: Good pirate naval rules?
« Reply #7 on: January 29, 2018, 11:31:57 AM »
Thank you all for the advice.

Now time to look into all this.

Greetings,

Zeebeest.

Offline Irregular Wars Nic

  • Mad Scientist
  • Posts: 940
    • Visit the Irregular Wars blog:
Re: Good pirate naval rules?
« Reply #8 on: January 31, 2018, 09:27:55 AM »
Can't go past Galleys and Galleons, IMO.

Thanks mate!

I would recommend G&G too.... but I'm a little biased.  ;)




Offline Gracchus Armisurplus

  • Scientist
  • Posts: 275
Re: Good pirate naval rules?
« Reply #9 on: February 01, 2018, 08:03:06 AM »
Haha! I suppose you would be! But it is a very pleasant game for naval engagements with, IMO, just the right amount of crunch and fluff. The rules are intuitive and reward both clever and daring play, while very much conjuring a feeling of rolling broadsides and swashbuckling boarding actions. And for those so inclined (such as myself!) the fantasy rules allow you to include the kraken, ghost-ships, rocs, etc to really spice your games up.

 

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