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Author Topic: Zona: The Chistoysk Run  (Read 1652 times)

Offline Dentatus

  • Scatterbrained Genius
  • Posts: 2265
    • Stalker7.com
Zona: The Chistoysk Run
« on: January 31, 2018, 06:47:41 PM »
Four STALKERs risk the dangers of Chistoysk to repair a cell tower and perhaps salvage some valuable gear.







Full report at:
https://stalker7.com/2018/01/31/zona-the-chistoysk-run/

Offline Nimrod

  • Scientist
  • Posts: 478
    • Слишком много ножей
Re: Zona: The Chistoysk Run
« Reply #1 on: January 31, 2018, 08:01:47 PM »
Interesting AAR and ruins terrain looks good.

Offline commissarmoody

  • Galactic Brain
  • Posts: 8672
    • Moodys Adventures
Re: Zona: The Chistoysk Run
« Reply #2 on: February 01, 2018, 12:31:29 AM »
Great AAR. What rules are you using?
"Peace" is that brief, glorious moment in history when everybody stands around reloading.

- Anonymous

Offline Dentatus

  • Scatterbrained Genius
  • Posts: 2265
    • Stalker7.com
Re: Zona: The Chistoysk Run
« Reply #3 on: February 01, 2018, 01:05:35 AM »
Thanks. We're using ZONA, my STALKER-flavored skirmish rules.

Offline Terry37

  • Scientist
  • Posts: 301
Re: Zona: The Chistoysk Run
« Reply #4 on: February 01, 2018, 02:19:16 AM »
Excellent report, and a really excellent set up. I especially liked your attention to details.

Terry
"My heart has joined the thousand for a friend stopped running today." - Richard Adams

Offline S_P

  • Mad Scientist
  • Posts: 529
Re: Zona: The Chistoysk Run
« Reply #5 on: February 01, 2018, 01:12:33 PM »
Great stuff- love the table set up :)

Offline Treebeard

  • Mad Scientist
  • Posts: 732
  • Lazy French Painter
    • Painting Log
Re: Zona: The Chistoysk Run
« Reply #6 on: February 01, 2018, 01:45:12 PM »
Looks great. Nice miniatures, nice table full of details. Very atmospheric.

Offline Dentatus

  • Scatterbrained Genius
  • Posts: 2265
    • Stalker7.com
Re: Zona: The Chistoysk Run
« Reply #7 on: February 01, 2018, 02:37:08 PM »
Thanks all. Glad you like it. The Lead Adventure figs make for a great looking game.

This mission was fun and useful: it helped us smooth some of the A.I. rules for on-table Hostiles. My goal is to have the table, the Zone itself if you will, be a player in its own right with Hot Spots and Spawning Points generating enemies who function according to simple but solid parameters. We're getting there.

Offline DuckanCover

  • Lurker
  • Posts: 4
  • Marked by the Zone
Re: Zona: The Chistoysk Run
« Reply #8 on: February 02, 2018, 03:34:16 AM »
Thanks all. Glad you like it. The Lead Adventure figs make for a great looking game.

This mission was fun and useful: it helped us smooth some of the A.I. rules for on-table Hostiles. My goal is to have the table, the Zone itself if you will, be a player in its own right with Hot Spots and Spawning Points generating enemies who function according to simple but solid parameters. We're getting there.

I'd find it difficult not considering The Zone to be a player.  No matter which fiction/media portrayal one subscribes to, The Zone has always struck me a s a "living" entity of sorts.
«Зоной ведь так: с хабаром вернулся — чудо, живой вернулся — удача, патрульная пуля мимо — везенье, а всё остальное — судьба…»

Offline Dentatus

  • Scatterbrained Genius
  • Posts: 2265
    • Stalker7.com
Re: Zona: The Chistoysk Run
« Reply #9 on: February 02, 2018, 12:49:30 PM »
Exactly. The Zone acts and reacts to intruders and does not yield her prizes easily.

I want the AI to be as smooth and clear as possible. No clunk, no math, no charts or chit stacks, able to support Solo play. 

 

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