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Author Topic: Limehouse - Some game photos - page 60  (Read 154691 times)

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Re: Limehouse - Tile 1 complete page seven, pic heavy
« Reply #120 on: 04 March 2018, 06:25:48 PM »
Right then, tile 2.

Got a couple of quick photos but will have better ones later in the week when there’s more substance to the tile.

I’ve gone for a mix of Georgian and Victorian this time. The blank space next to the arch will be a full scratch build and probably rendered with a couple of gables. The Georgian house will have a mansard (with projecting windows and tiled sides). The clear looking building will probably be changed for a slightly wider pub with an angled door in the corner.





Now there will be some areas that have overlapping windows and walls so I’m thinking of having some brick or rendered ‘blanking plates’ to fill the gaps where windows probably shouldn’t be.

Offline Vagabond

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Re: Limehouse - Tile 2 layout page nine
« Reply #121 on: 04 March 2018, 06:58:08 PM »
I don't think there's anything I can say that hasn't already been said. Excellent buildings as always. I think the wooden clapboard is a fantastic piece of work and the rendered side of the same building also.
The roof slates look laser cut, are they yours or warbases and please don't say you cut them individually or someone needs to send for the men in white coats.

The window 'glass' in the wood building looks better than the brick one, but maybe if you are putting interiors in to the brick one that will change.

Do you envisage figures using the building interiors, I imagine it's a long way down, 3 floors looks to be about 10" presumably you will have individual levels that lift out? Sounds madness.

Lastly the cobble setts look way better than any commercial ones because you don't have join lines visible, even with duff thumbs. Thanks for showing the brass tools to create this, I bought some of the same foam to do the same thing but of course not got round to it.
How do you think it will stand up to your gamers leaning on it and creating additional indentations. Maybe chop the hands off the first one to do it and it's no longer a worry. :D :D
Excellent just excellent

Offline Elk101

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Re: Limehouse - Tile 2 layout page nine
« Reply #122 on: 04 March 2018, 07:38:09 PM »
I like the idea of the angled building corner. You could even have a third tile with an open backed yard going into the street/Alley corresponding with the pub rear that could either be used in conjunction with the pub tile or separately.

If that made any sense?

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Re: Limehouse - Tile 2 layout page nine
« Reply #123 on: 04 March 2018, 08:24:00 PM »
Cheers gents  :)

The roof slates look laser cut, are they yours or warbases and please don't say you cut them individually or someone needs to send for the men in white coats.

The window 'glass' in the wood building looks better than the brick one, but maybe if you are putting interiors in to the brick one that will change.

Do you envisage figures using the building interiors, I imagine it's a long way down, 3 floors looks to be about 10" presumably you will have individual levels that lift out? Sounds madness.

Lastly the cobble setts look way better than any commercial ones because you don't have join lines visible, even with duff thumbs. Thanks for showing the brass tools to create this, I bought some of the same foam to do the same thing but of course not got round to it.
How do you think it will stand up to your gamers leaning on it and creating additional indentations. Maybe chop the hands off the first one to do it and it's no longer a worry. :D :D
Excellent just excellent

The tiles are from here (scroll to the bottom) http://www.oshiromodelterrain.co.uk/victorianbuildings.html . A few years ago I would've done them by hand but not anymore  ;)

Interiors will just be roof access and if the figure is in that space then it is assumed it will be in the house somewhere. Haven't tried it yet so we'll have to see, which leads onto the windows bit. For now I would like to detail the lower floors on some of the buildings just because so in the brick building case they will probably stay a they are.  The chaps I game with are gentle souls really and it's usually me who's the clumsy one  lol

If that made any sense?

Just about  ;)

Offline Thunderchicken

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Re: Limehouse - Tile 2 layout page nine
« Reply #124 on: 04 March 2018, 08:35:47 PM »
Ooooh archways! We like archways!

That is looking authentically claustrophobic....... in a good way.    :-*
Don't!

Offline DintheDin

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Re: Limehouse - Tile 2 layout page nine
« Reply #125 on: 04 March 2018, 08:38:11 PM »
Ooooh archways! We like archways!


Yes, Yes!!!  :-* :-* :-*
Now and then we had a hope that if we lived and were good, God would permit us to be pirates. – Mark Twain, Life on the Mississippi

Offline Andym

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Re: Limehouse - Tile 2 layout page nine
« Reply #126 on: 05 March 2018, 07:46:57 AM »
Lovely stuff mate! :o My only concern is the amount of space you’ll have to play in around the outside of those buildings, in that last pic, it looks a bit tight! :?

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Re: Limehouse - Tile 2 layout page nine
« Reply #127 on: 05 March 2018, 08:07:36 AM »
Yeah, it is a bit cramped but the buildings are removable so once movement and range measuring are done they will get replaced to keep the aesthetic  :)



Offline Westfalia Chris

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Re: Limehouse - Tile 2 layout page nine
« Reply #128 on: 05 March 2018, 08:09:51 AM »
How is a Pickelhaube-wearing invader supposed to drive his steam tanks through THAT?  :o

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Re: Limehouse - Tile 2 layout page nine
« Reply #129 on: 05 March 2018, 08:11:44 AM »
Very carefully  lol

The thing is you see, I know the widths between the buildings but no one else does  ;) ;)

Offline Sunjester

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Re: Limehouse - Tile 2 layout page nine
« Reply #130 on: 05 March 2018, 08:17:31 AM »
Outstanding work!

Offline Westfalia Chris

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Re: Limehouse - Tile 2 layout page nine
« Reply #131 on: 05 March 2018, 08:29:27 AM »
Very carefully  lol

The thing is you see, I know the widths between the buildings but no one else does  ;) ;)

Perfidious Albion at its best.  ;) lol

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Re: Limehouse - Tile 2 layout page nine
« Reply #132 on: 06 March 2018, 06:24:22 PM »
Well, I managed to get my gang sorted, Bilbbly's Bashers. A rough set of northern coves come down to the big smoke to cause a bit of a rumpus  :D



And here's them looking for a night out on the town  lol



Perfidious Albion at its best.  ;) lol

 :D
« Last Edit: 06 March 2018, 06:35:09 PM by OSHIROmodels »

Offline BaronVonJ

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Re: Limehouse - Bibbly's Bashers page nine
« Reply #133 on: 06 March 2018, 06:51:50 PM »
Looking good.

Offline Michi

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Re: Limehouse - Tile 2 layout page nine
« Reply #134 on: 06 March 2018, 07:42:41 PM »
And here's them looking for a night out on the town  lol



A fine opponent for my Chiswick Chaps Cricket Club, I´d say!

 

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