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Author Topic: Wizard Warbands vs Heritor Crews- Amyone tried it?  (Read 1023 times)

Offline The Red Graf

  • Scientist
  • Posts: 374
  • Caesar si viveret, ad remum dareris
Wizard Warbands vs Heritor Crews- Amyone tried it?
« on: March 01, 2018, 02:56:30 AM »
Like it says on the tin, I'm curious if anyone has tried this and how did it go?
Semper in excretum sum sed alta variat

Offline joe5mc

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    • The Renaissance Troll
Re: Wizard Warbands vs Heritor Crews- Amyone tried it?
« Reply #1 on: March 01, 2018, 12:46:22 PM »
I have played around with it a little, and it seems to work fine for the most part. Though I would be interested in hearing what anyone else has done.

I think the larger issue is the different warband construction rules which potentially gives a big advantage to Wizards.

Offline LiamFrostfang

  • Mad Scientist
  • Posts: 670
Re: Wizard Warbands vs Heritor Crews- Amyone tried it?
« Reply #2 on: March 01, 2018, 02:07:16 PM »
 :D I tried not to...I really did.
its fab using GA warbands and heritor wiz app warden combos.
I love this whole frostgrave world.

Offline Roger

  • Librarian
  • Posts: 107
Re: Wizard Warbands vs Heritor Crews- Amyone tried it?
« Reply #3 on: March 01, 2018, 09:04:05 PM »
I think you'd have to do a few things to level it out
make the progression in levels equal for the wiz/apprentice and the heretor /warden.
 limit the warbands like the GA crew, 4 specialists and 4 regular soldiers
or use the same soldier types for both sides (GA crew arent as strong as the FG crew)
200 gold to go back and re hire dead specialists,
no just buying magic weapons.
introduce  embed magic to the heritors band or loose it for the wizard,

But I must admit it would be a fun game to try out

Roger
You know its a good day when, you wake up and your elbows dont hit wood :)

Offline The Red Graf

  • Scientist
  • Posts: 374
  • Caesar si viveret, ad remum dareris
Re: Wizard Warbands vs Heritor Crews- Amyone tried it?
« Reply #4 on: March 01, 2018, 10:20:31 PM »
I have played around with it a little, and it seems to work fine for the most part. Though I would be interested in hearing what anyone else has done.

I think the larger issue is the different warband construction rules which potentially gives a big advantage to Wizards.

I think you'd have to do a few things to level it out
make the progression in levels equal for the wiz/apprentice and the heretor /warden.
 limit the warbands like the GA crew, 4 specialists and 4 regular soldiers
or use the same soldier types for both sides (GA crew arent as strong as the FG crew)
200 gold to go back and re hire dead specialists,
no just buying magic weapons.
introduce  embed magic to the heritors band or loose it for the wizard,

But I must admit it would be a fun game to try out

Roger


I think that you would have to use the same Warband construction rules for both sides and I think the FGA rules are better balanced. If nothing else I have been kicking around using Wizard's as non player forces in FGA.