If you, loyal reader, have ploughed through the marathon briefing session, you will have figured out this was campaign in the finest traditions of the League: a giant geo-political backdrop with pure Pulp at its heart. In this case the hunt for the 'Tears of Solomon' a weapon so devastating it would inevitably result in the end of the world as we know it. The first game however was set in Bonnie Scotland, where the key to the Temple, the so-called 'Knot of Solomon', was hidden somewhere. Various competing parties descended on Cockabendy Lodge by the banks of Loch Loonie, to be met with grumpy locals, a werewolf family (nod to Dog Soldiers), and the brilliantly reasonable local police force (unarmed of course) led by the indefatigable Sergeant Ramsey (played to a tee by The Beast himself, who is of course a son of a policeman in real life). We normally leave this sort of mass caper game till the Saturday night, but this time we decided to mix it up a bit. Spirits are normally high on the first night (i.e. strong drink is normally taken. In quantities), so this was the right game at the right moment in the weekend. Cockabendy Lodge was built from a MDF kit by the master himself, Rodger Williams, and much fun was had but all. and oh, the 'key' was being used as a toasting fork in the The Lodge, and was recovered, and spirited away, by Fu Manchu and his deadly acolytes. Which was the worst possible start for civilisation as we know it....more soon.......