Here comes the second part of the AAR.
It is a car chase scenario of my own concoction with some heavy inspiration from a Gorkamorka scenario. The operator has to clear the table or kill all of his pursuers. In stead of moving the cars the scenery scrolls by 6" at the start of every movement fase. In the movement fase you can then "step on it" and move your car forwards 6" if you pass an agility test. Otherwise you roll on a table to se what happens. on a on the car does not move but spin in a random direction on a 2 it moves d6 and then spins. On a 3 it swerves d6 to the right of the left. 4+ in moves d6 straight ahead.
Once a piece of terrain moves of the board you roll a dice to see who can place a new one at the other end.
Under cover of night. The last surviving operator manages to hotwire a local car and load up the dead and wounded helicopter pilots. But as he leaves town at the break of dawn he is spottet and the militia give chase.
The militia fires everything the have to try and stop the getaway. The wounded pilot shoots back while the operator maneuvers the car through the hail of bullets.
as the pace picks up one of the militia technicals spins out of control.
The wounded pilot shoots and kills the driver of another. Causing it to swerve of to the right, narrowly missing a rocky outcrop.
The Heavy machingun on the third Techical however manages to hit and damage a tire on the getaway car, slowing it down somewhat.
But with all the shooting the driver was watching the target in stead of the road and he is unable to steer clear of an obstacle. He slams the technical into it and is knocked out by the impact.
One of the white technicals crew has taken over the driver seat and the pursuit is still on with heavy fire being exchanged.
The Red technical who sun out first is trying to make up the lost ground but with the high speed the driver struggles to control the vehicle and he clips the side of a building rather hard and the guys on the truckbed are thrown off.
The .50 on the white Techical takes out another tire on the getaway car reducing its speed even more.
And as the operator tries to steer it round a building to gain a bit of cover from the punishing .50 he looses control and the car skids round.
The operator and the pilots abandon their shoot up vehicle to take their last stand. The operator kills the driver in the red Technical causing it to flip and explode. And the pilot takes out the white Technical. Thus they have made good their escape. But there is still the matter of the top secret information in the downed chopper.