Welcome,
Guest
. Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
Donate to the Lead Adventure Forum to keep it alive!
Home
Help
TinyPortal
Search
Calendar
Gallery
Search
Stats
Donations
Login
Register
Lead Adventure Forum
»
Forum
»
Miniatures Adventure
»
The Conflicts that came in from the Cold
(Moderator:
Westfalia Chris
) »
Dr. Zombies African conflicts. With High speed car chase on page 7
User
Welcome,
Guest
. Please
login
or
register
.
April 28, 2024, 01:24:28 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Donate
We Appreciate Your Support
Search
Advanced search
stats
Members
Total Members: 10457
Latest:
RAFMSilverFox
Stats
Total Posts: 1690979
Total Topics: 118361
Online Today: 706
Online Ever: 2235
(October 29, 2023, 01:32:45 AM)
Users Online
Users: 21
Guests: 658
Total: 679
carlos marighela
SteveBurt
Firescale Whack
has.been
Schogun
Evil Dave
soulman
Steve F
Dentatus
fred
Byrthnoth
Romark
rebelzippy
Paul Richardson
3Fingers2
Mike Garland
zemjw
voltan
Charley Bourne
Silent Invader
Recent
Trench Combat - how do ru...
by
fred
[
Today
at 01:21:44 PM]
5 Crusader battles under ...
by
madaxeman
[
Today
at 01:09:28 PM]
French Napoleonic Dragoon...
by
carlos marighela
[
Today
at 01:04:57 PM]
Florian's SciFi Forces: 2...
by
zrunelord
[
Today
at 12:56:28 PM]
CapnJim's Modern Stuff (A...
by
Sgt_T
[
Today
at 12:56:26 PM]
WaC campaign: after Curly...
by
Sgt_T
[
Today
at 12:54:19 PM]
15mm Sci Fi - 5 Parsecs T...
by
zrunelord
[
Today
at 12:52:05 PM]
Il Carnevale di Scattocas...
by
Mad Lord Snapcase
[
Today
at 12:40:56 PM]
[KICKSTARTER] ARNHEM HERO...
by
rct75001
[
Today
at 12:15:49 PM]
Trench construction
by
Silent Invader
[
Today
at 12:08:55 PM]
Ogrob's medievals for SAG...
by
Ogrob
[
Today
at 12:08:37 PM]
Flint and Feather Iroquoi...
by
Orctrader
[
Today
at 11:53:04 AM]
BSC2024 Ragnar's Turnip28...
by
Ragnar
[
Today
at 11:07:03 AM]
28mm late war British & ...
by
carlos marighela
[
Today
at 11:03:24 AM]
[WIP] Building of Ruins o...
by
Bloggard
[
Today
at 10:59:20 AM]
« previous
next »
Print
Pages:
1
2
3
[
4
]
5
6
7
8
Go Down
Author
Topic: Dr. Zombies African conflicts. With High speed car chase on page 7 (Read 14774 times)
Erik
Scientist
Posts: 443
Re: Dr. Zombies African conflicts. AAR on page 3
«
Reply #45 on:
May 17, 2018, 07:12:48 AM »
What a great AAR. Just as I remembered. Looking aside from the dreadfull helicopter accident with 100% casualties, I was really surprised with how light our casualties were. They where almost always from accidents og lucky shots that spiraled out of control. Like when you hit thre tightly packed marines from acros town with a RPG.
To bad we did'nt get the warlord though.
NEXT TIME!!!!
Erik
Logged
Dr. Zombie
Scatterbrained Genius
Posts: 3096
Re: Dr. Zombies African conflicts. AAR on page 3
«
Reply #46 on:
May 17, 2018, 07:43:27 AM »
It was a great game. The more I think about it the real heroes of the battle were the men of fireteam two, who fought the entire battle on foot took no casualties and poured enough fire into the militiamen to make sure the Marines kept the initiative once they had regained it after the first few turns.
Logged
gamer Mac
Galactic Brain
Posts: 8213
Re: Dr. Zombies African conflicts. AAR on page 3
«
Reply #47 on:
May 17, 2018, 09:02:13 AM »
Nice AAR
Fought over some great scenery
Logged
Erik
Scientist
Posts: 443
Re: Dr. Zombies African conflicts. AAR on page 3
«
Reply #48 on:
May 17, 2018, 12:00:37 PM »
FIRETEAM 2, FIRETEAM 2, FIRETEAM 2, FIRETEAM 2, FIRETEAM 2, FIRETEAM 2, FIRETEAM 2, FIRETEAM 2, FIRETEAM 2, FIRETEAM 2, FIRETEAM 2, FIRETEAM 2, FIRETEAM 2, FIRETEAM 2, FIRETEAM 2, FIRETEAM 2, FIRETEAM 2, FIRETEAM 2, FIRETEAM 2, FIRETEAM 2, FIRETEAM 2, FIRETEAM 2, FIRETEAM 2, FIRETEAM 2!
Logged
NurgleHH
Supporting Adventurer
Scatterbrained Genius
Posts: 3497
Spacelord
Re: Dr. Zombies African conflicts. AAR on page 3
«
Reply #49 on:
May 17, 2018, 07:51:41 PM »
Nice, board, nice figures, nice game. Why is Denmark so far away. Maybe at BLAM we can talk about Spectre...
Logged
Victory Decision Vietnam here: leadadventureforum.com/index.php?topic=43264.0
Victory Decision Spacelords here: leadadventureforum.com/index.php?topic=68939.0
My pictures:
http://pictures.dirknet.de/
number1section1
Bookworm
Posts: 93
Re: Dr. Zombies African conflicts. AAR on page 3
«
Reply #50 on:
May 17, 2018, 11:01:05 PM »
Great looking game, plenty of inspiration for my own set up!
Don't know if you mentioned it but what company makes the figures, I'm guessing empress like the humvees?
Logged
Dr. Zombie
Scatterbrained Genius
Posts: 3096
Re: Dr. Zombies African conflicts. AAR on page 3
«
Reply #51 on:
May 18, 2018, 07:11:59 AM »
The marines and the Hummers are from Empress. The militia is a mix of Eureka and Spectre. Two of the technicals are from Mantics The Walking dead and the rest are looted from Dr. Zombie Juniors toys.
Logged
Mason
Elder God
Posts: 21222
Eternal Butterfly!
Re: Dr. Zombies African conflicts. AAR on page 3
«
Reply #52 on:
May 18, 2018, 07:33:20 AM »
Splendid eye candy, sir.
Love your effect markers, they look great!
Logged
Dr. Zombie
Scatterbrained Genius
Posts: 3096
Re: Dr. Zombies African conflicts. AAR on page 3
«
Reply #53 on:
May 21, 2018, 02:46:18 PM »
Thanks.
I am currently experimenting with methods af making something that looks like a bullet richochet or impacting the ground to make supression markers I am not sure I am quite there yet. So any ideas are most welcome.
I have painted up som Tier 1 operators from Spectre. To be used as Tier 1 operators or private contractors.
And some african leader types and a removable crewman for the ZSU-23
Logged
number1section1
Bookworm
Posts: 93
Re: Dr. Zombies African conflicts. AAR on page 3
«
Reply #54 on:
May 21, 2018, 09:10:19 PM »
The tier 1 types look good! As do the African leaders!
Not quite what you was thinking but I remember seeing somewhere suppression markers represented by dropped equipment (weapon magazines would look good imo) Don't know if that is of any help.
Logged
Silent Invader
Galactic Brain
Posts: 9665
Re: Dr. Zombies African conflicts. AAR on page 3
«
Reply #55 on:
May 21, 2018, 09:29:53 PM »
Nice report and project
For outgoing fire markers there’s always shell casings and for incoming you could have multiple wisps of dust to represent rounds striking the ground. Maybe some strands of synthetic kapok (toy stuffing) painted dirt colour and stuck into pin holes in the ground. You could make the pinholes by poking a cocktail stick into sand that is moist from dilute PVA.
Logged
My LAF Gallery is
HERE
Minis (foot & mounted) finished in 2024 = 32
(2023 = 151; 2022 = 204; 2021 = 123; 2020 =
)
Dr. Zombie
Scatterbrained Genius
Posts: 3096
Re: Dr. Zombies African conflicts. AAR on page 3
«
Reply #56 on:
May 22, 2018, 04:35:47 PM »
The explosion I have made ages ago to use as blastmarkers for Epic. But I have made these other ones to look like dust clouds from a ricochet. I think there is still room for improvement.
Also I have finished some more chain link fences.
And I painted up another ZSU-23 with removable crewman. It can go on the back of any of the Technicals. Although it is unlikely I will ever field two of them as it is a very powerful gun under the Spectre rules.
«
Last Edit: May 23, 2018, 07:26:59 AM by Dr. Zombie
»
Logged
Erik
Scientist
Posts: 443
Re: Dr. Zombies African conflicts. AAR on page 3
«
Reply #57 on:
May 22, 2018, 08:26:43 PM »
YEAH! Another big gun. How much fun.
Like the fences.
What happened to the bulletline supressionmarker? I stil think that would look awsome.
Erik
Logged
Marine0846
Supporting Adventurer
Galactic Brain
Posts: 6613
Re: Dr. Zombies African conflicts. AAR on page 3
«
Reply #58 on:
May 23, 2018, 01:10:12 AM »
Just read the AAR.
Very exciting.
Love the terrain.
Logged
Semper Fi, Mac
mikedemana
Scatterbrained Genius
Posts: 2899
Investigating curiosities around the globe...
Re: Dr. Zombies African conflicts. AAR on page 3
«
Reply #59 on:
May 24, 2018, 04:55:11 AM »
Great AAR! The table looks very nice, too.
Mike Demana
www.firstcommandwargames.com
http://leadlegionaries.blogspot.com/
Logged
Print
Pages:
1
2
3
[
4
]
5
6
7
8
Go Up
« previous
next »
Lead Adventure Forum
»
Forum
»
Miniatures Adventure
»
The Conflicts that came in from the Cold
(Moderator:
Westfalia Chris
) »
Dr. Zombies African conflicts. With High speed car chase on page 7