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Thanks for all the suggestions.I will check them out.I forgot about FUBAR, and that looks like a decent option, for quick, fun games. Some of the others too, and free is always an attractive option, price-wise.One of the websites I ran across even has cards for use with SW, though sadly, no Sand Troopers. Easy enough to come up with, I suspect, and the suggestion on the site for them is they activate on a 3+ (like for Imperial Scouts too), as opposed to a 4+ for regular Storm Troopers, and 5+ for Rebel Troops. Makes sense.Will need to think up some other attributes/skills for them too, which might be useful, to make them hardened veterans. Perhaps add on a few special skills for each trooper, for small games, for more RPG-like scenarios, with just a few Imperials searching for Rebel Spies and Subversives - shouldn't be too hard to do, and to keep track of, for a squad or two of troops, patrolling the back alleys of Mos Eisley, or Anchor Head.
How many more cards are there? I think I would be interested in seeing them