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Author Topic: The Isles of Brume – my Dark Age of Sigmar projects (Update 18th Dec)  (Read 29796 times)

Offline Hammers

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Re: The Isles of Brume – my Dark Age of Sigmar projects
« Reply #120 on: October 15, 2018, 08:41:11 AM »
Cheers!

Thanks! I like sharing my proces via tutorials, but can you please be more specific about what you'd like to see? In the meantime, I have a corroded plate armour painting tutorial that's proven quite popular, perhaps you'll find it useful: LINK.

I have only read parts of your blog thoroughly (I've skimmed almost all of it) so perhaps you've already done other tutorials I, and  I  am sure others, are interested in.  I am particularly interested in how you go about painting dramatic, horror faces and body parts with pale, decaying skin.

Offline Blasphemia Blackwood

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Re: The Isles of Brume – my Dark Age of Sigmar projects (Update 27.08.)
« Reply #121 on: October 17, 2018, 10:39:02 AM »
Yep, that can be arranged. It's good that I'm planning on expanding the ghoul faction with some more models soon-ish, so I can use those new additions as models for the tutorial.

Offline Blasphemia Blackwood

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Re: The Isles of Brume – my Dark Age of Sigmar projects (Update 27.08.)
« Reply #122 on: October 31, 2018, 08:20:14 AM »
Some new additions to the Folda force, and that skin tutorial I promised. You can find it both on the blog (LINK) and here on the forum (LINK).



Kazmer the Defiant, knight of Folda.



Folda witch hunters.

Offline Daniel36

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Re: The Isles of Brume – my Dark Age of Sigmar projects (Update 31.10.)
« Reply #123 on: October 31, 2018, 10:33:29 AM »
Gorgeous, absolutely gorgeous!!! Keep it up, your plog never ceases to amaze me. Always inspiring!

Offline Mason

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Re: The Isles of Brume – my Dark Age of Sigmar projects (Update 31.10.)
« Reply #124 on: October 31, 2018, 11:06:46 AM »
Stunning work!
I do love your colour choices.
 :-* :-*


Offline Duncan McDane

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Re: The Isles of Brume – my Dark Age of Sigmar projects (Update 31.10.)
« Reply #125 on: October 31, 2018, 12:41:05 PM »
Great work as always. And those Nurgle Bloodbowl models are excellent conversion material  8).
Leadhead

Offline von Lucky

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Re: The Isles of Brume – my Dark Age of Sigmar projects (Update 31.10.)
« Reply #126 on: October 31, 2018, 12:52:36 PM »
Agree - the witch hunters have a very Jackson's Mouth of Sauron vibe going on.
- Karsten

"Imagination is the only weapon in the war against reality."
- Lewis Carroll, Alice in Wonderland

Blog: Donner und Blitzen

Offline Anselm van Helsing

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Re: The Isles of Brume – my Dark Age of Sigmar projects (Update 31.10.)
« Reply #127 on: November 01, 2018, 04:13:10 PM »
Did you mention somewhere what miniatures you're using? Are they converted or sculpted for this project specifically?

Offline Munindk

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Re: The Isles of Brume – my Dark Age of Sigmar projects (Update 31.10.)
« Reply #128 on: November 02, 2018, 07:59:24 AM »
I've spent a few hours trawling through your blog and I really like you Folda faction. Very creative use of miniatures from different lines all tied together by cool plot and lovely paintjobs! :)

Offline Blasphemia Blackwood

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Re: The Isles of Brume – my Dark Age of Sigmar projects (Update 31.10.)
« Reply #129 on: November 02, 2018, 01:36:15 PM »
Thanks everyone!

@ van Helsing - it's mostly moderately to heavily converted GW miniatures. I do have a few of my own sculpts and some from other sources.

Offline Spooktalker

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Re: The Isles of Brume – my Dark Age of Sigmar projects (Update 31.10.)
« Reply #130 on: November 03, 2018, 09:11:01 PM »
Like the new additions very much.

Offline Blasphemia Blackwood

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Re: The Isles of Brume – my Dark Age of Sigmar projects (Update 31.10.)
« Reply #131 on: November 14, 2018, 10:50:43 AM »
Folda witch hunters' newest recruits. Full post here: LINK.
 
Cruel and callous interrogators of witches, Ghoul Gaolers inspire terror. Their mastery of creative ways of inflicting pain is infamous across the Isles.




Just like their vampire overlords, ghouls can end up giving in to their feral side and gradually metamorphose into monsters with lupine features. This is the legacy of the pact made with the Duke of Wolves in the final days of the Ostrom. Janos utilises these agile predators for tracking his quarry, hence the name 'bloodtrackers'.



Offline von Lucky

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Re: The Isles of Brume – my Dark Age of Sigmar projects (Update 14.11.)
« Reply #132 on: November 14, 2018, 11:54:47 AM »
"The manacles and torture implements had to be sculpted from scratch." Nicely done.

Offline Hammers

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Re: The Isles of Brume – my Dark Age of Sigmar projects (Update 14.11.)
« Reply #133 on: November 14, 2018, 11:55:27 AM »
Wow. Just wow. I really like your subvtle use of what looks like pure white hilights on the fur. That's not easy to pull off.

Offline 3 fingers

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Re: The Isles of Brume – my Dark Age of Sigmar projects (Update 14.11.)
« Reply #134 on: November 14, 2018, 12:54:13 PM »
Really like the skin tones and rustyness on this page  :-*