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The Isles of Brume my Dark Age of Sigmar projects (Update 18th Dec)
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Author
Topic: The Isles of Brume my Dark Age of Sigmar projects (Update 18th Dec) (Read 29790 times)
casual tea
Bookworm
Posts: 79
Re: The Isles of Brume my Dark Age of Sigmar projects
«
Reply #45 on:
May 09, 2018, 02:16:01 AM »
Those are so exquisitely creepy and weird.
Logged
https://www.instagram.com/dlyanf/
Daniel36
Mad Scientist
Posts: 645
Re: The Isles of Brume my Dark Age of Sigmar projects
«
Reply #46 on:
May 09, 2018, 09:47:54 AM »
Man, your painting style almost makes me want to give up.
Almost, because I feel inspired more than I am scared. Such gorgeous colouring! Well done!
Logged
Anselm van Helsing
Scientist
Posts: 279
Re: The Isles of Brume my Dark Age of Sigmar projects
«
Reply #47 on:
May 09, 2018, 02:46:49 PM »
Superb painting of superb conversions. Love the overall theme & the photo arrangements!
Logged
Aesthete
Librarian
Posts: 161
Re: The Isles of Brume my Dark Age of Sigmar projects
«
Reply #48 on:
May 09, 2018, 08:30:38 PM »
Yeah, this is absolutely brilliant.
Logged
Dispatches from the Miniature Front
- my occasionally updated blog
Blasphemia Blackwood
Librarian
Posts: 182
Re: The Isles of Brume my Dark Age of Sigmar projects
«
Reply #49 on:
May 10, 2018, 10:29:08 AM »
Thanks, people!
Yesterday I started building the first of four houses for the village that will be ransacked by giants in the Legen event. Here are some WIP photos of the build:
Logged
Juxt
Scientist
Posts: 230
Re: The Isles of Brume my Dark Age of Sigmar projects
«
Reply #50 on:
May 10, 2018, 10:34:10 AM »
Beautiful work as always. The masking tape is I presume a form to build a sagging tiled roof over?
Logged
Blasphemia Blackwood
Librarian
Posts: 182
Re: The Isles of Brume my Dark Age of Sigmar projects
«
Reply #51 on:
May 10, 2018, 10:57:46 AM »
Yeah, I'm using the same tape method as I did on my chapel two years ago. Only on these houses now it will be thatch rather than tiles as covering.
Logged
DivisMal
Scatterbrained Genius
Posts: 3256
Ghazkulls Favorite Brainboy
Re: The Isles of Brume my Dark Age of Sigmar projects
«
Reply #52 on:
May 10, 2018, 11:40:15 AM »
Just awesome! I am rather speechless. Creative and very well executed (even though it is just a wip).
Logged
15mmVSF
15mmSF
15mmFn
28mm
Lost Egg
Mastermind
Posts: 1360
Re: The Isles of Brume my Dark Age of Sigmar projects
«
Reply #53 on:
May 10, 2018, 12:13:10 PM »
Awesome looking building; nice idea with the tape for the sagging roof.
Logged
My current project...
Classic Wargame
- An experiment in 24" of wargaming!
https://leadadventureforum.com/index.php?topic=140633.new#new
Blasphemia Blackwood
Librarian
Posts: 182
Re: The Isles of Brume my Dark Age of Sigmar projects
«
Reply #54 on:
May 17, 2018, 08:23:18 PM »
Cheers!
It's finished now:
http://gardensofhecate.blogspot.hr/2018/05/clxxiv-legen-peasant-house.html
Logged
Lost Egg
Mastermind
Posts: 1360
Re: The Isles of Brume my Dark Age of Sigmar projects
«
Reply #55 on:
May 17, 2018, 08:30:58 PM »
Ooo...that is a characterful cottage.
Logged
Elk101
Moderator
Elder God
Posts: 10530
Re: The Isles of Brume my Dark Age of Sigmar projects
«
Reply #56 on:
May 17, 2018, 09:17:59 PM »
Wow, very impressive. The roof is nicely done.
Logged
DivisMal
Scatterbrained Genius
Posts: 3256
Ghazkulls Favorite Brainboy
Re: The Isles of Brume my Dark Age of Sigmar projects
«
Reply #57 on:
May 17, 2018, 10:15:44 PM »
Indeed, a beautiful piece of scenery!
Logged
WallyTWest
Scientist
Posts: 415
'Lux Mundi'
Re: The Isles of Brume my Dark Age of Sigmar projects
«
Reply #58 on:
May 18, 2018, 01:38:06 AM »
You've inspired me to get back into fantasy. Thankyou.
With regards to this stunning work...
No words- should have sent a poet.
Logged
Spooktalker
Mad Scientist
Posts: 739
Re: The Isles of Brume my Dark Age of Sigmar projects
«
Reply #59 on:
May 18, 2018, 02:40:09 AM »
Welcome to LAF! Am a fan of your work and your blog. Like your aesthetic very much and how closely you adhere to it.
Logged
IG:
Warlock of Lead Mountain
My LAF D&D Thread
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The Isles of Brume my Dark Age of Sigmar projects (Update 18th Dec)